 INFO      emu - GUI - AT3+ audio format is not yet supported by Jpcsp (file=PSP_GAME/SND0.AT3)
 INFO      emu - GUI - Java version: 1.7.0_07 (1.7.0_07-b10)
 INFO      emu - GUI - Java library path: lib/windows-amd64
 INFO      emu - GUI - Jpcsp v0.6 2788
 INFO      emu - GUI - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10014
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.01
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 1.00
REGION = 32768
TITLE = Tony Hawk's Underground 2 Remix
probably homebrew? false
DEBUG      hle - GUI - Loading HLE firmware up to version 150
 INFO      emu - GUI - File EBOOT.OLD not found in directory.
DEBUG      hle - GUI - Loading HLE firmware up to version 150
DEBUG hle.SysMemUserForUser - GUI - malloc partition=2, name='hawkpsp', type=PSP_SMEM_Addr, size=0x2E59A0, addr=0x08804000: returns 0x08804000
DEBUG hle.SysMemUserForUser - GUI - malloc partition=1, name='ThreadMan-RootMem', type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
DEBUG hle.SysMemUserForUser - GUI - malloc partition=2, name='ThreadMan-Stack-0x4-idle0', type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09FFFE00-0x0A000000, uid=5, partition=2, name='ThreadMan-Stack-0x4-idle0', type=PSP_SMEM_High, size=0x200 (allocated=0x200)]
DEBUG hle.SysMemUserForUser - GUI - malloc partition=2, name='ThreadMan-Stack-0x6-idle1', type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09FFFE00-0x0A000000, uid=7, partition=2, name='ThreadMan-Stack-0x6-idle1', type=PSP_SMEM_High, size=0x200 (allocated=0x200)]
 INFO hle.ThreadManForUser - GUI - Audio threads disabled: false
DEBUG hle.sceDisplay - GUI - Available Display Mode #0 = 800 x 600 x 32 @75Hz
DEBUG hle.sceDisplay - GUI - Available Display Mode #1 = 800 x 600 x 32 @72Hz
DEBUG hle.sceDisplay - GUI - Available Display Mode #2 = 640 x 480 x 16 @67Hz
DEBUG hle.sceDisplay - GUI - Available Display Mode #3 = 640 x 480 x 16 @72Hz
DEBUG hle.sceDisplay - GUI - Available Display Mode #4 = 640 x 480 x 16 @75Hz
DEBUG hle.sceDisplay - GUI - Available Display Mode #5 = 1280 x 1024 x 32 @60Hz
DEBUG hle.sceDisplay - GUI - Available Display Mode #6 = 1366 x 768 x 16 @60Hz
DEBUG hle.sceDisplay - GUI - Available Display Mode #7 = 1024 x 768 x 32 @75Hz
DEBUG hle.sceDisplay - GUI - Available Display Mode #8 = 1360 x 768 x 16 @60Hz
DEBUG hle.sceDisplay - GUI - Available Display Mode #9 = 720 x 480 x 32 @60Hz
DEBUG hle.sceDisplay - GUI - Available Display Mode #10 = 720 x 480 x 32 @56Hz
DEBUG hle.sceDisplay - GUI - Available Display Mode #11 = 1024 x 768 x 32 @70Hz
DEBUG hle.sceDisplay - GUI - Available Display Mode #12 = 1024 x 768 x 16 @75Hz
DEBUG hle.sceDisplay - GUI - Available Display Mode #13 = 1366 x 768 x 32 @60Hz
DEBUG hle.sceDisplay - GUI - Available Display Mode #14 = 1360 x 768 x 32 @60Hz
DEBUG hle.sceDisplay - GUI - Available Display Mode #15 = 720 x 480 x 16 @60Hz
DEBUG hle.sceDisplay - GUI - Available Display Mode #16 = 1024 x 768 x 16 @70Hz
DEBUG hle.sceDisplay - GUI - Available Display Mode #17 = 720 x 480 x 16 @56Hz
DEBUG hle.sceDisplay - GUI - Available Display Mode #18 = 800 x 600 x 16 @72Hz
DEBUG hle.sceDisplay - GUI - Available Display Mode #19 = 800 x 600 x 16 @75Hz
DEBUG hle.sceDisplay - GUI - Available Display Mode #20 = 640 x 480 x 32 @67Hz
DEBUG hle.sceDisplay - GUI - Available Display Mode #21 = 1280 x 1024 x 16 @60Hz
DEBUG hle.sceDisplay - GUI - Available Display Mode #22 = 640 x 480 x 32 @75Hz
DEBUG hle.sceDisplay - GUI - Available Display Mode #23 = 640 x 480 x 32 @72Hz
DEBUG hle.sceDisplay - GUI - Available Display Mode #24 = 1280 x 768 x 16 @60Hz
DEBUG hle.sceDisplay - GUI - Available Display Mode #25 = 800 x 600 x 16 @60Hz
DEBUG hle.sceDisplay - GUI - Available Display Mode #26 = 800 x 600 x 16 @56Hz
DEBUG hle.sceDisplay - GUI - Available Display Mode #27 = 640 x 480 x 32 @59Hz
DEBUG hle.sceDisplay - GUI - Available Display Mode #28 = 1280 x 1024 x 16 @75Hz
DEBUG hle.sceDisplay - GUI - Available Display Mode #29 = 640 x 480 x 32 @60Hz
DEBUG hle.sceDisplay - GUI - Available Display Mode #30 = 1024 x 768 x 16 @60Hz
DEBUG hle.sceDisplay - GUI - Available Display Mode #31 = 1280 x 800 x 32 @60Hz
DEBUG hle.sceDisplay - GUI - Available Display Mode #32 = 1440 x 900 x 32 @60Hz
DEBUG hle.sceDisplay - GUI - Available Display Mode #33 = 1400 x 1050 x 16 @60Hz
DEBUG hle.sceDisplay - GUI - Available Display Mode #34 = 720 x 480 x 16 @72Hz
DEBUG hle.sceDisplay - GUI - Available Display Mode #35 = 1360 x 1024 x 32 @60Hz
DEBUG hle.sceDisplay - GUI - Available Display Mode #36 = 720 x 480 x 16 @75Hz
DEBUG hle.sceDisplay - GUI - Available Display Mode #37 = 1280 x 800 x 16 @60Hz
DEBUG hle.sceDisplay - GUI - Available Display Mode #38 = 1024 x 768 x 32 @60Hz
DEBUG hle.sceDisplay - GUI - Available Display Mode #39 = 1440 x 900 x 16 @60Hz
DEBUG hle.sceDisplay - GUI - Available Display Mode #40 = 720 x 480 x 32 @75Hz
DEBUG hle.sceDisplay - GUI - Available Display Mode #41 = 1360 x 1024 x 16 @60Hz
DEBUG hle.sceDisplay - GUI - Available Display Mode #42 = 1400 x 1050 x 32 @60Hz
DEBUG hle.sceDisplay - GUI - Available Display Mode #43 = 720 x 480 x 32 @72Hz
DEBUG hle.sceDisplay - GUI - Available Display Mode #44 = 800 x 600 x 32 @60Hz
DEBUG hle.sceDisplay - GUI - Available Display Mode #45 = 1280 x 768 x 32 @60Hz
DEBUG hle.sceDisplay - GUI - Available Display Mode #46 = 800 x 600 x 32 @56Hz
DEBUG hle.sceDisplay - GUI - Available Display Mode #47 = 640 x 480 x 16 @59Hz
DEBUG hle.sceDisplay - GUI - Available Display Mode #48 = 640 x 480 x 16 @60Hz
DEBUG hle.sceDisplay - GUI - Available Display Mode #49 = 1280 x 1024 x 32 @75Hz
DEBUG hle.sceDisplay - GUI - Available Display Mode #50 = 720 x 576 x 32 @56Hz
DEBUG hle.sceDisplay - GUI - Available Display Mode #51 = 1280 x 720 x 16 @50Hz
DEBUG hle.sceDisplay - GUI - Available Display Mode #52 = 720 x 576 x 32 @60Hz
DEBUG hle.sceDisplay - GUI - Available Display Mode #53 = 1680 x 1050 x 16 @60Hz
DEBUG hle.sceDisplay - GUI - Available Display Mode #54 = 1280 x 720 x 16 @59Hz
DEBUG hle.sceDisplay - GUI - Available Display Mode #55 = 1280 x 720 x 16 @60Hz
DEBUG hle.sceDisplay - GUI - Available Display Mode #56 = 1152 x 864 x 32 @60Hz
DEBUG hle.sceDisplay - GUI - Available Display Mode #57 = 1600 x 900 x 32 @60Hz
DEBUG hle.sceDisplay - GUI - Available Display Mode #58 = 1280 x 960 x 16 @60Hz
DEBUG hle.sceDisplay - GUI - Available Display Mode #59 = 1280 x 720 x 32 @50Hz
DEBUG hle.sceDisplay - GUI - Available Display Mode #60 = 720 x 576 x 16 @56Hz
DEBUG hle.sceDisplay - GUI - Available Display Mode #61 = 720 x 576 x 16 @60Hz
DEBUG hle.sceDisplay - GUI - Available Display Mode #62 = 1280 x 720 x 32 @59Hz
DEBUG hle.sceDisplay - GUI - Available Display Mode #63 = 1680 x 1050 x 32 @60Hz
DEBUG hle.sceDisplay - GUI - Available Display Mode #64 = 1280 x 960 x 32 @60Hz
DEBUG hle.sceDisplay - GUI - Available Display Mode #65 = 1600 x 900 x 16 @60Hz
DEBUG hle.sceDisplay - GUI - Available Display Mode #66 = 1280 x 720 x 32 @60Hz
DEBUG hle.sceDisplay - GUI - Available Display Mode #67 = 1152 x 864 x 16 @60Hz
DEBUG hle.sceDisplay - GUI - Available Display Mode #68 = 720 x 576 x 16 @72Hz
DEBUG hle.sceDisplay - GUI - Available Display Mode #69 = 720 x 576 x 16 @75Hz
DEBUG hle.sceDisplay - GUI - Available Display Mode #70 = 1600 x 1200 x 32 @60Hz
DEBUG hle.sceDisplay - GUI - Available Display Mode #71 = 1152 x 864 x 16 @75Hz
DEBUG hle.sceDisplay - GUI - Available Display Mode #72 = 1600 x 1200 x 16 @60Hz
DEBUG hle.sceDisplay - GUI - Available Display Mode #73 = 720 x 576 x 32 @75Hz
DEBUG hle.sceDisplay - GUI - Available Display Mode #74 = 720 x 576 x 32 @72Hz
DEBUG hle.sceDisplay - GUI - Available Display Mode #75 = 1152 x 864 x 32 @75Hz
DEBUG hle.sceDisplay - GUI - Desktop Display Mode = 1680 x 1050 x 32 @60Hz
DEBUG hle.sceDisplay - GUI - Current Display Mode = 1680 x 1050 x 32 @60Hz
DEBUG hle.sceDisplay - GUI - initGL called = true, OpenGL Version = 4.2.11762 Compatibility Profile Context
 INFO hle.sceDisplay - GUI - Saving GE to Textures
 INFO       ge - GUI - Only GE Graphics: false
 INFO hle.sceAudio - GUI - Audio ChReserve disabled: false
 INFO hle.sceAudio - GUI - Audio Blocking disabled: false
 INFO hle.sceMpeg - GUI - Media Engine enabled
 INFO      hle - GUI - Using the external audio decoder (SonicStage)
 INFO hle.sceFont - GUI - Loading font file 'jpn0.pgf'. Font='FTT-NewRodin Pro DB' Type='Regular'
 INFO hle.sceFont - GUI - Loading font file 'ltn0.pgf'. Font='FTT-NewRodin Pro Latin' Type='Regular'
 INFO hle.sceFont - GUI - Loading font file 'ltn1.pgf'. Font='FTT-Matisse Pro Latin' Type='Regular'
 INFO hle.sceFont - GUI - Loading font file 'ltn2.pgf'. Font='FTT-NewRodin Pro Latin' Type='Italic'
 INFO hle.sceFont - GUI - Loading font file 'ltn3.pgf'. Font='FTT-Matisse Pro Latin' Type='Italic'
 INFO hle.sceFont - GUI - Loading font file 'ltn4.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold'
 INFO hle.sceFont - GUI - Loading font file 'ltn5.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold'
 INFO hle.sceFont - GUI - Loading font file 'ltn6.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold Italic'
 INFO hle.sceFont - GUI - Loading font file 'ltn7.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold Italic'
 INFO hle.sceFont - GUI - Loading font file 'ltn8.pgf'. Font='FTT-NewRodin Pro Latin' Type='Regular'
 INFO hle.sceFont - GUI - Loading font file 'ltn9.pgf'. Font='FTT-Matisse Pro Latin' Type='Regular'
 INFO hle.sceFont - GUI - Loading font file 'ltn10.pgf'. Font='FTT-NewRodin Pro Latin' Type='Italic'
 INFO hle.sceFont - GUI - Loading font file 'ltn11.pgf'. Font='FTT-Matisse Pro Latin' Type='Italic'
 INFO hle.sceFont - GUI - Loading font file 'ltn12.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold'
 INFO hle.sceFont - GUI - Loading font file 'ltn13.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold'
 INFO hle.sceFont - GUI - Loading font file 'ltn14.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold Italic'
 INFO hle.sceFont - GUI - Loading font file 'ltn15.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold Italic'
 INFO hle.sceFont - GUI - Loading font file 'kr0.pgf'. Font='AsiaKNHH-SONY-uni' Type='Regular'
DEBUG hle.ThreadManForUser - GUI - Creating root thread: entry=0x08A29448, priority=32, stackSize=0x40000, attr=0x0
DEBUG hle.SysMemUserForUser - GUI - malloc partition=2, name='ThreadMan-Stack-0x9-root', type=PSP_SMEM_High, size=0x40000, addr=0x00000000: returns 0x09FC0000
DEBUG      emu - GUI - Patch file not found: java.io.FileNotFoundException: patches\ULUS10014.properties (The system cannot find the file specified)
 INFO      emu - GUI - Using the following settings:
 INFO      emu - GUI - Configuration / Region
 INFO      emu - GUI -     Language                                 [English]
 INFO      emu - GUI -     Button preference:                       ["O" for "Enter"]
 INFO      emu - GUI -     Daylight savings:                        [Off]
 INFO      emu - GUI -     Time zone offset in minutes (GMT+/-):    [0]
 INFO      emu - GUI -     Time format:                             [24H]
 INFO      emu - GUI -     Date format:                             [YYYY-MM-DD]
 INFO      emu - GUI -     WLAN power saving mode:                  [Off]
 INFO      emu - GUI -     Ad hoc channel:                          [Auto]
 INFO      emu - GUI -     Nickname:                                []
 INFO      emu - GUI - Configuration / Video
 INFO      emu - GUI -     [ ] Disable VBO (automatically disabled if not supported)
 INFO      emu - GUI -     [ ] Only GE graphics (not recommended for homebrew)
 INFO      emu - GUI -     [ ] Use vertex cache
 INFO      emu - GUI -     [ ] Use shaders (experimental)
 INFO      emu - GUI -     [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
 INFO      emu - GUI -     [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
 INFO      emu - GUI -     [ ] Enable VAO (only relevant when using shaders and vertex cache)
 INFO      emu - GUI -     [X] Enable saving GE screen to Textures instead of Memory
 INFO      emu - GUI -     [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
 INFO      emu - GUI -     [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
 INFO      emu - GUI -     [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
 INFO      emu - GUI -     [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
 INFO      emu - GUI -     [ ] Disable optimized VertexInfo reading (may improve compatibility)
 INFO      emu - GUI -     [ ] Use Software Rendering (very experimental, not yet complete, slow)
 INFO      emu - GUI - Configuration / Audio
 INFO      emu - GUI -     [ ] Disable audio threads
 INFO      emu - GUI -     [ ] Disable audio channels (not recommended)
 INFO      emu - GUI -     [ ] Disable audio blocking
 INFO      emu - GUI - Configuration / Memory
 INFO      emu - GUI -     [ ] Ignore invalid memory access (not recommended for test reports, but improves performance)
 INFO      emu - GUI -     [ ] Ignore unmapped imports (not recommended)
 INFO      emu - GUI - Configuration / Media
 INFO      emu - GUI -     [X] Use Media Engine
 INFO      emu - GUI -     [ ] Extract media files to tmp folder
 INFO      emu - GUI -     [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
 INFO      emu - GUI -     [ ] Use debug font (disable flash0 fonts)
 INFO      emu - GUI - Configuration / Compiler
 INFO      emu - GUI -     [X] Use compiler (dynarec)
 INFO      emu - GUI -     [ ] Output profiler info to profiler.txt (only for compiler)
 INFO      emu - GUI -     [3000] Maximum method size
 INFO      emu - GUI - Configuration / Crypto
 INFO      emu - GUI -     [ ] Extract decrypted EBOOT.BIN files to the TMP folder
 INFO      emu - GUI -     [ ] Handle SAVEDATA in crypto mode
 INFO      emu - GUI -     [ ] Extract original PGD files to the TMP folder
 INFO      emu - GUI - Configuration / Display
 INFO      emu - GUI -     Anti-aliasing:                           [OFF]
 INFO      emu - GUI -     Resolution:                              [Native]
 INFO      emu - GUI -     [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs
 INFO hle.IoFileMgrForUser - GUI - pspiofilemgr - filepath disc0/
 INFO       ge - GUI - Using RenderingEngineLwjgl31
 INFO       ge - GUI - Using VBO
 INFO       ge - GUI - OpenGL version: 4.2.11762 Compatibility Profile Context
 INFO       ge - GUI - Shading Language version: 4.20
 INFO       ge - GUI - GL_CONTEXT_FLAGS: 0x0
 INFO       ge - GUI - GL_CONTEXT_PROFILE_MASK: 0x2 (GL_CONTEXT_COMPATIBILITY_PROFILE_BIT)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG       ge - GUI - GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - root - sceKernelCreateThread redirecting to hleKernelCreateThread
DEBUG hle.SysMemUserForUser - root - malloc partition=2, name='ThreadMan-Stack-0xb-user_main', type=PSP_SMEM_High, size=0x10000, addr=0x00000000: returns 0x09FB0000
DEBUG hle.ThreadManForUser - root - hleKernelCreateThread SceUID=0xB, name='user_main', PC=0x08A29244, attr=0x80000000, priority=0x20, stackSize=0x10000
DEBUG hle.ThreadManForUser - root - sceKernelStartThread redirecting to hleKernelStartThread
DEBUG hle.ThreadManForUser - root - hleKernelStartThread SceUID=0xB, name='user_main', dataLen=0x21, data=0x09FFFED0, gp=0x00000000
DEBUG hle.ThreadManForUser - root - Thread exit detected SceUID=9 name='root' return:0x00000000
DEBUG hle.ThreadManForUser - root - sceKernelExitThread SceUID=9 name:'root' exitStatus:0x0
DEBUG hle.ThreadManForUser - root - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - root - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - really deleting thread:'root'
DEBUG hle.ThreadManForUser - user_main - thread:'root' freeing stack 0x09FC0000
DEBUG hle.SysMemUserForUser - user_main - free SysMemInfo[addr=0x09FC0000-0x0A000000, uid=a, partition=2, name='ThreadMan-Stack-0x9-root', type=PSP_SMEM_High, size=0x40000 (allocated=0x40000)]
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG       ge - GUI - GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - user_main - hleKernelCreateCallback name:'exit', thread:'user_main', PC:0891FED0, $a0:00000000, $a1: 00000000, $a2: 00000000
 INFO hle.LoadExecForUser - user_main - sceKernelRegisterExitCallback SceUID=d
DEBUG hle.ThreadManForUser - user_main - sceKernelGetThreadId returning uid=0xb
DEBUG hle.ThreadManForUser - user_main - sceKernelChangeThreadPriority SceUID=b newPriority:0x40 oldPriority:0x20
DEBUG hle.ThreadManForUser - user_main - hleKernelChangeThreadPriority rescheduling ready thread
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelRotateThreadReadyQueue priority=32
DEBUG hle.SysMemUserForUser - user_main - sceKernelTotalFreeMemSize
DEBUG hle.SysMemUserForUser - user_main - sceKernelTotalFreeMemSize returning 22046208(hex=0x1506600)
DEBUG hle.SysMemUserForUser - user_main - sceKernelMaxFreeMemSize
DEBUG hle.SysMemUserForUser - user_main - sceKernelMaxFreeMemSize returning 21784064(hex=0x14C6600)
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.StdioForUser - user_main - sceKernelStdout
 INFO   stdout - user_main - 22046208 bytes free (21.03 megs)
DEBUG hle.StdioForUser - user_main - sceKernelStdout
 INFO   stdout - user_main - 21784064 bytes max  (20.78 megs)
DEBUG hle.ThreadManForUser - user_main - sceKernelCreateFpl(name='sonysux',partition=2,attr=0x0,blocksize=0x1462600,blocks=1,opt=0x0)
DEBUG hle.SysMemUserForUser - user_main - malloc partition=2, name='ThreadMan-Fpl-0xe-sonysux', type=PSP_SMEM_Low, size=0x1462600, addr=0x00000000: returns 0x08AE9A00
DEBUG hle.ThreadManForUser - user_main - sceKernelCreateFpl 'sonysux' assigned uid e
DEBUG hle.ThreadManForUser - user_main - sceKernelTryAllocateFpl redirecting to hleKernelAllocateFpl
DEBUG hle.ThreadManForUser - user_main - hleKernelAllocateFpl uid=0xe data_addr=0x8ac60b0 timeout_addr=0x0 callbacks=false
DEBUG hle.ThreadManForUser - user_main - hleKernelAllocateFpl - 'sonysux' fast check succeeded
DEBUG hle.StdioForUser - user_main - sceKernelStdout
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
 INFO   stdout - user_main - 21374464 bytes heap (20.38 megs)
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.StdioForUser - user_main - sceKernelStdout
 INFO   stdout - user_main - Allocated 1695776 bytes at 0x08ae9a10 for Pez Dispensers
DEBUG hle.StdioForUser - user_main - sceKernelStdout
 INFO   stdout - user_main - 	PezBlock:  2048 @   4 bytes: 0x08ae9a20
DEBUG hle.StdioForUser - user_main - sceKernelStdout
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
 INFO   stdout - user_main - 	PezBlock:  2048 @   8 bytes: 0x08aeba20
DEBUG hle.StdioForUser - user_main - sceKernelStdout
 INFO   stdout - user_main - 	PezBlock:  3072 @  12 bytes: 0x08aefa20
DEBUG hle.StdioForUser - user_main - sceKernelStdout
 INFO   stdout - user_main - 	PezBlock:  1792 @  16 bytes: 0x08af8a20
DEBUG hle.StdioForUser - user_main - sceKernelStdout
 INFO   stdout - user_main - 	PezBlock:  6144 @  32 bytes: 0x08affa20
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.StdioForUser - user_main - sceKernelStdout
 INFO   stdout - user_main - 	PezBlock:  1536 @  48 bytes: 0x08b2fa20
DEBUG hle.StdioForUser - user_main - sceKernelStdout
 INFO   stdout - user_main - 	PezBlock:  4096 @  64 bytes: 0x08b41a20
DEBUG hle.StdioForUser - user_main - sceKernelStdout
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
 INFO   stdout - user_main - 	PezBlock:  3840 @  80 bytes: 0x08b81a20
DEBUG hle.StdioForUser - user_main - sceKernelStdout
 INFO   stdout - user_main - 	PezBlock:  1280 @  96 bytes: 0x08bcca20
DEBUG hle.StdioForUser - user_main - sceKernelStdout
 INFO   stdout - user_main - 	PezBlock:   512 @ 112 bytes: 0x08beaa20
DEBUG hle.StdioForUser - user_main - sceKernelStdout
 INFO   stdout - user_main - 	PezBlock:  2560 @ 128 bytes: 0x08bf8a20
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.StdioForUser - user_main - sceKernelStdout
 INFO   stdout - user_main - 	PezBlock:   448 @ 144 bytes: 0x08c48a20
DEBUG hle.StdioForUser - user_main - sceKernelStdout
 INFO   stdout - user_main - 	PezBlock:   320 @ 160 bytes: 0x08c58620
DEBUG hle.StdioForUser - user_main - sceKernelStdout
 INFO   stdout - user_main - 	PezBlock:   320 @ 176 bytes: 0x08c64e20
DEBUG hle.StdioForUser - user_main - sceKernelStdout
 INFO   stdout - user_main - 	PezBlock:   448 @ 192 bytes: 0x08c72a20
DEBUG hle.StdioForUser - user_main - sceKernelStdout
 INFO   stdout - user_main - Top of overall Pez Dispensers: 0x08c87a20
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - sceKernelChangeCurrentThreadAttr removeAttr:0x0 addAttr:0x4000 oldAttr:0x80000000
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.StdioForUser - user_main - sceKernelStdout
 INFO   stdout - user_main - allocated mp_frontend_region at 0x8b00d80
DEBUG hle.StdioForUser - user_main - sceKernelStdout
 INFO   stdout - user_main - Setup TOP_DOWN mp_network_heap at 0x8c586c0
DEBUG hle.StdioForUser - user_main - sceKernelStdout
 INFO   stdout - user_main - Setup mp_frontend_heap at 0x8c58760
DEBUG hle.StdioForUser - user_main - sceKernelStdout
 INFO   stdout - user_main - allocated mp_script_region at 0x8b00da0
DEBUG hle.StdioForUser - user_main - sceKernelStdout
 INFO   stdout - user_main - Setup mp_script_heap at 0x8c58800
DEBUG hle.StdioForUser - user_main - sceKernelStdout
 INFO   stdout - user_main - allocated mp_skater_info_region at 0x8b00dc0
DEBUG hle.StdioForUser - user_main - sceKernelStdout
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
 INFO   stdout - user_main - Setup mp_skater_info_heap at 0x8c588a0
DEBUG hle.StdioForUser - user_main - sceKernelStdout
 INFO   stdout - user_main - allocated mp_theme_region at 0x8b00de0
DEBUG hle.StdioForUser - user_main - sceKernelStdout
 INFO   stdout - user_main - Setup mp_theme_heap at 0x8c58940
DEBUG hle.StdioForUser - user_main - sceKernelStdout
 INFO   stdout - user_main - allocated mp_skater_region at 0x8b00e00
DEBUG hle.StdioForUser - user_main - sceKernelStdout
 INFO   stdout - user_main - Setup mp_skater_heap at 0x8c589e0
DEBUG hle.StdioForUser - user_main - sceKernelStdout
 INFO   stdout - user_main - allocated mp_skater_geom_region at 0x8b00e20
DEBUG hle.StdioForUser - user_main - sceKernelStdout
 INFO   stdout - user_main - Setup mp_skater_geom_heap at 0x8c58a80
DEBUG hle.StdioForUser - user_main - sceKernelStdout
 INFO   stdout - user_main - 
 Start of main()
DEBUG hle.StdioForUser - user_main - sceKernelStdout
 INFO   stdout - user_main - argc = 0
DEBUG hle.StdioForUser - user_main - sceKernelStdout
 INFO   stdout - user_main - 
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - hleKernelCreateCallback name:'UMDCallback', thread:'user_main', PC:08814430, $a0:00000000, $a1: 00000000, $a2: 00000000
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.sceUmdUser - user_main - sceUmdRegisterUMDCallBack uid=0x10
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.sceUmdUser - user_main - sceUmdCheckMedium
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.sceUmdUser - user_main - sceUmdActivate mode=0x1, drive=0x08A4EFB0('disc0:')
DEBUG hle.ThreadManForUser - user_main - hleKernelNotifyCallback(type=0) calling checkCallbacks
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.sceUmdUser - user_main - sceUmdWaitDriveStat wantedStat=0x20
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.IoFileMgrForUser - user_main - sceIoOpen redirecting to hleIoOpen
 INFO hle.IoFileMgrForUser - user_main - hleIoOpen filename = umd0: flags = 1 permissions = 00
DEBUG hle.IoFileMgrForUser - user_main - PSP_O_RDONLY
DEBUG hle.IoFileMgrForUser - user_main - hleIoOpen - opening file umd0
DEBUG hle.IoFileMgrForUser - user_main - hleIoOpen assigned id = 0x3
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=5000, callbacks=false
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=5000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.StdioForUser - user_main - sceKernelStdout
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
 INFO   stdout - user_main - Opening hed file ...
DEBUG hle.IoFileMgrForUser - user_main - sceIoOpen redirecting to hleIoOpen
 INFO hle.IoFileMgrForUser - user_main - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/datap.hed flags = 1 permissions = 00
DEBUG hle.IoFileMgrForUser - user_main - PSP_O_RDONLY
DEBUG hle.IoFileMgrForUser - user_main - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/datap.hed
DEBUG hle.IoFileMgrForUser - user_main - hleIoOpen assigned id = 0x4
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=5000, callbacks=false
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=5000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.StdioForUser - user_main - sceKernelStdout
 INFO   stdout - user_main - data opened successfully
DEBUG hle.IoFileMgrForUser - user_main - sceIoLseek - id 4 offset 0 (hex=0x0) whence PSP_SEEK_END
DEBUG hle.IoFileMgrForUser - user_main - hleIoLseek returning 691492
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.IoFileMgrForUser - user_main - sceIoLseek - id 4 offset 0 (hex=0x0) whence PSP_SEEK_SET
DEBUG hle.IoFileMgrForUser - user_main - hleIoLseek returning 0
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.IoFileMgrForUser - user_main - hleIoRead(id=4,data=0x917d0c0,size=0xa8d24) async=false
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=4000, callbacks=false
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=4000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.IoFileMgrForUser - user_main - sceIoClose redirecting to hleIoClose
DEBUG hle.IoFileMgrForUser - user_main - hleIoClose - id 4
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.IoFileMgrForUser - user_main - sceIoGetstat - file = disc0:/PSP_GAME/USRDIR/datap.wad stat = 9fbf750
DEBUG hle.StdioForUser - user_main - sceKernelStdout
 INFO   stdout - user_main - DefaultEnvironmentList = 98 commands
DEBUG hle.sceDisplay - user_main - sceDisplaySetMode(mode=0,width=480,height=272)
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=1)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 1294393
DEBUG hle.StdioForUser - user_main - sceKernelStdout
 INFO   stdout - user_main - ******* Think time = 0.000 (total 0.000)
DEBUG hle.StdioForUser - user_main - sceKernelStdout
 INFO   stdout - user_main - ******* Seek #1 = WAD LEAP! (1 total)  file = "legal.tga"
DEBUG hle.IoFileMgrForUser - user_main - sceIoLseek - id 3 offset 3936 (hex=0xf60) whence PSP_SEEK_SET
DEBUG hle.IoFileMgrForUser - user_main - hleIoLseek returning 3936
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.IoFileMgrForUser - user_main - hleIoRead(id=3,data=0x924dad0,size=0xc0) async=false
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=4000, callbacks=false
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=4000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Entering callback type 0 name:'UMDCallback', thread:'user_main', PC:08814430, $a0:00000001, $a1: 00000022, $a2: 00000000 for thread user_main(uid=0xB, Status=PSP_THREAD_WAITING, Wait=Delay (delay 200 us, rest 0 us), doCallbacks=true) (current thread is user_main(uid=0xB, Status=PSP_THREAD_WAITING, Wait=Delay (delay 200 us, rest 0 us), doCallbacks=true))
DEBUG hle.ThreadManForUser - user_main - Execute callback 0x08814430($a0=0x00000001, $a1=0x00000022, $a2=0x00000000), afterAction=jpcsp.HLE.modules150.ThreadManForUser$CheckCallbackReturnValue@ea8c62a, returnVoid=true
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.StdioForUser - user_main - sceKernelStdout
 INFO   stdout - user_main - MEDIA IN
DEBUG hle.StdioForUser - user_main - sceKernelStdout
 INFO   stdout - user_main - READABLE
DEBUG hle.ThreadManForUser - user_main - AfterCallAction: set thread to READY state: user_main(uid=0xB, Status=PSP_THREAD_RUNNING, Wait=None, doCallbacks=false)
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - Callback uid=0x10 has returned value 0xFFFFFFFF: deleting the callback
DEBUG hle.ThreadManForUser - user_main - hleKernelDeleteCallback SceUID=10 name:'UMDCallback'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 1328575
DEBUG hle.StdioForUser - user_main - sceKernelStdout
 INFO   stdout - user_main - ******* Read time = 0.034 (total 0.034 seconds, 384k)
DEBUG hle.StdioForUser - user_main - sceKernelStdout
 INFO   stdout - user_main - (predicted load time 1.570 seconds = 0.000 thinking + 1.250 seeking + 0.320 reading)
DEBUG hle.StdioForUser - user_main - sceKernelStdout
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
 INFO   stdout - user_main - DVD TOTAL LOAD TIME = 0.034 seconds = 0.000 think + 0.034 seek/read (384k)
DEBUG hle.StdioForUser - user_main - sceKernelStdout
 INFO   stdout - user_main - PREDICTED UMD LOAD TIME = 1.570 seconds = 0.000 think + 1.250 seek + 0.320 read (384k)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG       ge - GUI - GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 1407726
DEBUG hle.sceGe_user - user_main - sceGeSetCallback signalFunc=0x0885BF78, signalArg=0x00000000, finishFunc=0x0885BF28, finishArg=0x00000000, result cbid=0x0
DEBUG hle.ThreadManForUser - user_main - hleKernelCreateCallback name:'GeCallbackSignal', thread:'user_main', PC:0885BF78, $a0:00000000, $a1: 00000000, $a2: 00000000
DEBUG hle.ThreadManForUser - user_main - hleKernelCreateCallback name:'GeCallbackFinish', thread:'user_main', PC:0885BF28, $a0:00000000, $a1: 00000000, $a2: 00000000
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x0917D100, stall=0x00000000, cbid=0x0, arg=0x00000000)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x0, status=PSP_GE_LIST_QUEUED, pc=0x0917D100, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x0, status=PSP_GE_LIST_DRAWING, pc=0x0917D100, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - fbp fbp=0x04000000, fbw=512
DEBUG       ge - GUI - offset_addr 0x00000000
DEBUG       ge - GUI - base 08000000
DEBUG       ge - GUI - call old PC: 0x0917D110, new PC: 0x08AD9C00
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 8.5332 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 15.0586 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf -1.0000 -1.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGuViewport(cx=0, cy=0, w=240, h=136)
DEBUG       ge - GUI - zscale -32768.0
DEBUG       ge - GUI - sceGuViewport(cx=2288, cy=2184, w=240, h=136)
DEBUG       ge - GUI - zpos 32767.0
DEBUG       ge - GUI - sceGuOffset(x=2048,y=2048)
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG       ge - GUI - sceGuDepthRange(0.0, 1.0)
DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
DEBUG       ge - GUI - psm=3(PSM_8888)
DEBUG       ge - GUI - zbp zbp=0x00110000, zbw=0
DEBUG       ge - GUI - zbw zbp=0x00110000, zbw=512
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDisable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexScale(u=32.000000, X)
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexScale(X, v=32.000000)
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuTexOffset(u=-32.000000, X)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG       ge - GUI - sceGuTexOffset(X, v=-32.000000)
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x00AD9B80)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=4, hi(pointer=0x08AD9B80))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=4, height=4, X, X)
DEBUG       ge - GUI - sceGuTexMode(tpsm=3(PSM_8888), X, X, X)
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - sceGuTexLevelMode(mode=0, bias=0.0)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG       ge - GUI - ret old PC: 0x08AD9D88, new PC: 0x0917D110
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - vaddr 091df100
DEBUG       ge - GUI - sceGuBlendFunc(op=5, src=0, dst=0)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x0824DAD0)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=480, hi(pointer=0x0924DAD0))
DEBUG       ge - GUI - tpsm 0x000003 redundant pure state cmd ignored
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=512, X, X)
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
DEBUG       ge - GUI - sceGuTexFilter(min=4, mag=0) (mm#0)
 INFO       ge - GUI - Compiling VertexInfoReader for GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=10
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=10
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG       ge - GUI - GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
DEBUG       ge - GUI - Texture.hashCode: 983040 bytes
DEBUG       ge - GUI - tflush 0x0924DAD0, buffer_width=480 (512,512)
DEBUG       ge - GUI - tflush texture_storage=0x3(PSM_8888), tex_clut_mode=0x0, tex_clut_addr=0x00000000, texture_swizzle=true
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG       ge - GUI - tflush Loaded texture 4
DEBUG       ge - GUI - prim sprites 1x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
 INFO       ge - GUI - Compiling VertexInfoReader for GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=10
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG       ge - GUI -   sprite (0,0)-(480,272) at (0,0,0)-(480,272,0)
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG       ge - GUI - fbp 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - offset_addr 0x00000000
DEBUG       ge - GUI - base 08000000
DEBUG       ge - GUI - call old PC: 0x0917D150, new PC: 0x08AD9C00
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cpe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 8.5332 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 15.0586 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf -1.0000 -1.0000 0.0000 1.0000
DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
DEBUG       ge - GUI - yscale 0x430800 redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0xC70000 redundant pure state cmd ignored
DEBUG       ge - GUI - xpos 0x450F00 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450880 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x46FFFE redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x008000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x008000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG       ge - GUI - nearz 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - fbw 0x000200 redundant pure state cmd ignored
DEBUG       ge - GUI - psm 0x000003 redundant pure state cmd ignored
DEBUG       ge - GUI - zbp 0x110000 redundant pure state cmd ignored
DEBUG       ge - GUI - zbw 0x000200 redundant pure state cmd ignored
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - uscale 0x420000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x420000 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0xC20000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0xC20000 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x09AD9B80)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=4, hi(pointer=0x08AD9B80))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=4, height=4, X, X)
DEBUG       ge - GUI - tpsm 0x000003 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - tbias 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - ret old PC: 0x08AD9D88, new PC: 0x0917D150
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG       ge - GUI - finish (hex=0000FFFF,int=65535,float=0.000000)
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:0885BF28, $a0:00000000, $a1: 00000000, $a2: 00000000, listId=0x0, behavior=1, signalId=0xFFFF
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG       ge - GUI - end pc=0x917d158
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x0, status=PSP_GE_LIST_DRAWING, pc=0x0917D158, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt GE(0x19) at 0x0885BF28
DEBUG hle.ThreadManForUser - user_main - Calling InterruptHandler 0x0885BF28(0x0000FFFF,0x00000000)
DEBUG       ge - GUI - Wait for sync while END reached
DEBUG hle.sceGe_user - user_main - hleGeOnAfterCallback restarting list PspGeList[id=0x0, status=PSP_GE_LIST_END_REACHED, pc=0x0917D158, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x0, status=PSP_GE_LIST_END_REACHED, pc=0x0917D158, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x0, status=PSP_GE_LIST_DONE, pc=0x0917D158, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - idle0 - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - idle0 - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceCtrl - idle0 - hleCtrlExecuteSampling
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04000000
DEBUG hle.ThreadManForUser - idle0 - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - GETexture.copyScreenToTexture GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
DEBUG hle.ThreadManForUser - idle0 - End of Interrupt
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.sceGe_user - idle0 - really waking thread b(user_main)
DEBUG       ge - GUI - GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
DEBUG hle.ThreadManForUser - idle0 - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - idle0 - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - idle0 - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 1610109
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x091AE100, stall=0x00000000, cbid=0x0, arg=0x00000000)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x1, status=PSP_GE_LIST_QUEUED, pc=0x091AE100, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x1, status=PSP_GE_LIST_DRAWING, pc=0x091AE100, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - fbp fbp=0x00088000, fbw=512
DEBUG       ge - GUI - offset_addr 0x00000000
DEBUG       ge - GUI - base 08000000
DEBUG       ge - GUI - call old PC: 0x091AE110, new PC: 0x08AD9C00
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 8.5332 0.0000 0.0000 0.0000
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 15.0586 0.0000 0.0000
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf -1.0000 -1.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGuViewport(cx=2288, cy=2184, w=240, h=136)
DEBUG       ge - GUI - zscale -32768.0
DEBUG       ge - GUI - sceGuViewport(cx=2288, cy=2184, w=240, h=136)
DEBUG       ge - GUI - zpos 32767.0
DEBUG       ge - GUI - sceGuOffset(x=2048,y=2048)
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG       ge - GUI - sceGuDepthRange(0.0, 1.0)
DEBUG       ge - GUI - fbw fbp=0x00088000, fbw=512
DEBUG       ge - GUI - psm=3(PSM_8888)
DEBUG       ge - GUI - zbp zbp=0x00110000, zbw=512
DEBUG       ge - GUI - zbw zbp=0x00110000, zbw=512
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDisable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexScale(u=32.000000, X)
DEBUG       ge - GUI - sceGuTexScale(X, v=32.000000)
DEBUG       ge - GUI - sceGuTexOffset(u=-32.000000, X)
DEBUG       ge - GUI - sceGuTexOffset(X, v=-32.000000)
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x08AD9B80)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=4, hi(pointer=0x08AD9B80))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=4, height=4, X, X)
DEBUG       ge - GUI - sceGuTexMode(tpsm=3(PSM_8888), X, X, X)
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - sceGuTexLevelMode(mode=0, bias=0.0)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG       ge - GUI - ret old PC: 0x08AD9D88, new PC: 0x091AE110
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - vaddr 091ff900
DEBUG       ge - GUI - sceGuBlendFunc(op=5, src=0, dst=0)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x0824DAD0)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=480, hi(pointer=0x0924DAD0))
DEBUG       ge - GUI - tpsm 0x000003 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=512, X, X)
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
DEBUG       ge - GUI - sceGuTexFilter(min=4, mag=0) (mm#0)
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=10
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)
DEBUG       ge - GUI - GETexture.copyTextureToScreen GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
DEBUG       ge - GUI - Texture.hashCode: 983040 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 4
DEBUG       ge - GUI - prim sprites 1x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI -   sprite (0,0)-(480,272) at (0,0,0)-(480,272,0)
DEBUG       ge - GUI - fbp 0x088000 redundant pure state cmd ignored
DEBUG       ge - GUI - offset_addr 0x00000000
DEBUG       ge - GUI - base 08000000
DEBUG       ge - GUI - call old PC: 0x091AE150, new PC: 0x08AD9C00
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cpe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 8.5332 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 15.0586 0.0000 0.0000
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf -1.0000 -1.0000 0.0000 1.0000
DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
DEBUG       ge - GUI - yscale 0x430800 redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0xC70000 redundant pure state cmd ignored
DEBUG       ge - GUI - xpos 0x450F00 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450880 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x46FFFE redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x008000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x008000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - fbw 0x000200 redundant pure state cmd ignored
DEBUG       ge - GUI - psm 0x000003 redundant pure state cmd ignored
DEBUG       ge - GUI - zbp 0x110000 redundant pure state cmd ignored
DEBUG       ge - GUI - zbw 0x000200 redundant pure state cmd ignored
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - uscale 0x420000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x420000 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0xC20000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0xC20000 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x09AD9B80)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=4, hi(pointer=0x08AD9B80))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=4, height=4, X, X)
DEBUG       ge - GUI - tpsm 0x000003 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - tbias 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - ret old PC: 0x08AD9D88, new PC: 0x091AE150
DEBUG       ge - GUI - finish (hex=0000FFFF,int=65535,float=0.000000)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:0885BF28, $a0:00000000, $a1: 00000000, $a2: 00000000, listId=0x1, behavior=1, signalId=0xFFFF
DEBUG       ge - GUI - end pc=0x91ae158
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x1, status=PSP_GE_LIST_DRAWING, pc=0x091AE158, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt GE(0x19) at 0x0885BF28
DEBUG hle.ThreadManForUser - user_main - Calling InterruptHandler 0x0885BF28(0x0000FFFF,0x00000000)
DEBUG hle.sceGe_user - user_main - hleGeOnAfterCallback restarting list PspGeList[id=0x1, status=PSP_GE_LIST_END_REACHED, pc=0x091AE158, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x1, status=PSP_GE_LIST_DONE, pc=0x091AE158, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - idle1 - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - idle1 - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04088000
DEBUG hle.sceCtrl - idle1 - hleCtrlExecuteSampling
DEBUG       ge - GUI - GETexture.copyScreenToTexture GETexture[0x04088000-0x04110000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)]
DEBUG hle.ThreadManForUser - idle1 - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.ThreadManForUser - idle1 - End of Interrupt
DEBUG       ge - GUI - GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
DEBUG hle.sceGe_user - idle1 - really waking thread b(user_main)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - idle1 - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.ThreadManForUser - idle1 - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - idle1 - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - sceCtrlSetSamplingMode mode=1 returning 0
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.StdioForUser - user_main - sceKernelStdout
 INFO   stdout - user_main - *** loading pip pre: qb_scripts.pre ***
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:1814454
DEBUG hle.StdioForUser - user_main - sceKernelStdout
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
 INFO   stdout - user_main - *** opened pre\qb_scripts.pre from cd/host ***
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 1819902
DEBUG hle.StdioForUser - user_main - sceKernelStdout
 INFO   stdout - user_main - ******* Think time = 0.491 (total 0.491)
DEBUG hle.StdioForUser - user_main - sceKernelStdout
 INFO   stdout - user_main - ******* Seek #2 = 253277 sectors (253277 total)  file = "pre\qb_scripts.pre"
DEBUG hle.IoFileMgrForUser - user_main - sceIoLseek - id 3 offset 257405 (hex=0x3ed7d) whence PSP_SEEK_SET
DEBUG hle.IoFileMgrForUser - user_main - hleIoLseek returning 257405
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.IoFileMgrForUser - user_main - hleIoRead(id=3,data=0x8a7bb7c,size=0x19) async=false
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=4000, callbacks=false
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=4000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 1839036
DEBUG hle.StdioForUser - user_main - sceKernelStdout
 INFO   stdout - user_main - ******* Read time = 0.019 (total 0.053 seconds, 434k)
DEBUG hle.StdioForUser - user_main - sceKernelStdout
 INFO   stdout - user_main - (predicted load time 2.222 seconds = 0.491 thinking + 1.689 seeking + 0.042 reading)
DEBUG hle.StdioForUser - user_main - sceKernelStdout
 INFO   stdout - user_main - DVD TOTAL LOAD TIME = 0.545 seconds = 0.491 think + 0.053 seek/read (434k)
DEBUG hle.StdioForUser - user_main - sceKernelStdout
 INFO   stdout - user_main - PREDICTED UMD LOAD TIME = 3.792 seconds = 0.491 think + 2.939 seek + 0.362 read (434k)
DEBUG hle.StdioForUser - user_main - sceKernelStdout
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
 INFO   stdout - user_main - *** opened pre\qb_scripts.pre from cd/host ***
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 1853466
DEBUG hle.StdioForUser - user_main - sceKernelStdout
 INFO   stdout - user_main - ******* Think time = 0.014 (total 0.506)
DEBUG hle.StdioForUser - user_main - sceKernelStdout
 INFO   stdout - user_main - ******* Seek #3 = -25 sectors (253302 total)  file = "pre\qb_scripts.pre"
DEBUG hle.IoFileMgrForUser - user_main - sceIoLseek - id 3 offset 257405 (hex=0x3ed7d) whence PSP_SEEK_SET
DEBUG hle.IoFileMgrForUser - user_main - hleIoLseek returning 257405
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.IoFileMgrForUser - user_main - hleIoRead(id=3,data=0x9dea800,size=0x2c3) async=false
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=4000, callbacks=false
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=4000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 1872454
DEBUG hle.StdioForUser - user_main - sceKernelStdout
 INFO   stdout - user_main - ******* Read time = 0.019 (total 0.072 seconds, 1848k)
DEBUG hle.StdioForUser - user_main - sceKernelStdout
 INFO   stdout - user_main - (predicted load time 1.193 seconds = 0.014 thinking + 0.000 seeking + 1.178 reading)
DEBUG hle.StdioForUser - user_main - sceKernelStdout
 INFO   stdout - user_main - DVD TOTAL LOAD TIME = 0.578 seconds = 0.506 think + 0.072 seek/read (1848k)
DEBUG hle.StdioForUser - user_main - sceKernelStdout
 INFO   stdout - user_main - PREDICTED UMD LOAD TIME = 4.984 seconds = 0.506 think + 2.939 seek + 1.540 read (1848k)
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.StdioForUser - user_main - sceKernelStdout
 INFO   stdout - user_main - WARNING: Destination PRE file address has gone into the previous source block by 2520 bytes!
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:2019849
DEBUG hle.StdioForUser - user_main - sceKernelStdout
 INFO   stdout - user_main - load time for file qb_scripts.pre size 1446624 is 205 ms
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:2022194
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:5285165
DEBUG hle.StdioForUser - user_main - sceKernelStdout
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
 INFO   stdout - user_main - parsing startup qbs took 3263 ms
DEBUG hle.StdioForUser - user_main - sceKernelStdout
 INFO   stdout - user_main - *** unloading pip pre: qb_scripts.pre ***
DEBUG hle.ModuleMgrForUser - user_main - sceKernelLoadModule path=0x09FBF534('disc0:/PSP_GAME/USRDIR/Modules/sc_sascore.prx'), flags=0x0, optionAddr=0x09FBF520
 INFO hle.ModuleMgrForUser - user_main - sceKernelLoadModule: partition=1, position=0
 INFO hle.ModuleMgrForUser - user_main - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/Modules/sc_sascore.prx') HLE module sc_sascore loaded
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ModuleMgrForUser - user_main - sceKernelStartModule uid=0x15, argSize=0, argp=0x00000000, statusAddr=0x00000000, optionAddr=0x00000000
 INFO hle.ModuleMgrForUser - user_main - IGNORING:sceKernelStartModule HLE module 'sc_sascore'
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceAudio - user_main - sceAudioChReserve channel=-1, sampleCount=448, format=0
DEBUG hle.sceAudio - user_main - sceAudioChReserve channel=-1, sampleCount=256, format=0
DEBUG hle.sceAudio - user_main - sceAudioChReserve channel=-1, sampleCount=256, format=0
DEBUG hle.sceAudio - user_main - sceAudioChReserve channel=-1, sampleCount=256, format=0
DEBUG hle.sceAudio - user_main - sceAudioSetChannelDataLen channel=1, sampleCount=256
DEBUG hle.sceAudio - user_main - sceAudioChangeChannelVolume channel=1, leftvol=0x8000, rightvol=0x8000
DEBUG hle.sceSasCore - user_main - __sceSasInit sasCore=0x08AC1780, grain=256, maxVoices=32, outputMode=0, sampleRate=44100
DEBUG hle.ThreadManForUser - user_main - sceKernelCreateThread redirecting to hleKernelCreateThread
DEBUG hle.SysMemUserForUser - user_main - malloc partition=2, name='ThreadMan-Stack-0x17-sound thread', type=PSP_SMEM_High, size=0x8000, addr=0x00000000: returns 0x09FF8000
DEBUG hle.ThreadManForUser - user_main - hleKernelCreateThread SceUID=0x17, name='sound thread', PC=0x088FBB30, attr=0x0, priority=0x10, stackSize=0x8000
DEBUG hle.ThreadManForUser - user_main - sceKernelCreateThread inheriting user mode
DEBUG hle.ThreadManForUser - user_main - sceKernelStartThread redirecting to hleKernelStartThread
DEBUG hle.ThreadManForUser - user_main - hleKernelStartThread SceUID=0x17, name='sound thread', dataLen=0x0, data=0x00000000, gp=0x00000000
DEBUG hle.ThreadManForUser - user_main - hleKernelStartThread switching in thread immediately
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=484, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=484 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=482, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=482 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=452, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=452 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=485, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=485 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=487, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=487 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=443, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=443 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=481, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=481 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=453, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=453 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=461, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=461 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=479, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=479 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=479, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=479 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=482, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=482 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=478, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=478 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=491, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=491 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=488, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=488 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=485, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=485 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=484, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=484 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=478, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=478 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=475, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=475 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=475, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=475 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=488, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=488 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=488, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=488 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=479, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=479 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=516, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=516 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=521, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=521 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=515, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=515 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=533, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=533 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=529, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=529 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=525, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=525 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=531, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=531 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=532, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=532 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=526, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=526 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=534, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=534 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=528, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=528 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=528, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=528 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=534, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=534 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=525, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=525 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=535, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=535 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=509, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=509 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=571, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=571 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=587 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=587 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=588 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=587 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=588 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=588 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=581, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=581 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=585, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=585 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceAudio - user_main - free buffer 12
DEBUG hle.sceAudio - user_main - free buffer 15
DEBUG hle.sceAudio - user_main - free buffer 25
DEBUG hle.sceAudio - user_main - free buffer 18
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=587 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceAudio - user_main - free buffer 11
DEBUG hle.sceAudio - user_main - free buffer 14
DEBUG hle.sceAudio - user_main - free buffer 22
DEBUG hle.sceAudio - user_main - free buffer 26
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=588 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceAudio - user_main - free buffer 13
DEBUG hle.sceAudio - user_main - free buffer 19
DEBUG hle.sceAudio - user_main - free buffer 23
DEBUG hle.sceAudio - user_main - free buffer 15
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceAudio - user_main - free buffer 12
DEBUG hle.sceAudio - user_main - free buffer 26
DEBUG hle.sceAudio - user_main - free buffer 22
DEBUG hle.sceAudio - user_main - free buffer 14
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceAudio - user_main - free buffer 11
DEBUG hle.sceAudio - user_main - free buffer 15
DEBUG hle.sceAudio - user_main - free buffer 23
DEBUG hle.sceAudio - user_main - free buffer 19
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.StdioForUser - user_main - sceKernelStdout
DEBUG hle.sceAudio - user_main - free buffer 24
DEBUG hle.sceAudio - user_main - free buffer 21
DEBUG hle.sceAudio - user_main - free buffer 25
DEBUG hle.sceAudio - user_main - free buffer 27
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=588 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
 INFO   stdout - user_main - *******************************
**** PSP INIT *****************
*******************************
DEBUG hle.StdioForUser - user_main - sceKernelStdout
 INFO   stdout - user_main - *** opened weefont6x6_padded.tga from cd/host ***
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 6403341
DEBUG hle.StdioForUser - user_main - sceKernelStdout
 INFO   stdout - user_main - ******* Think time = 4.531 (total 5.037)
DEBUG hle.StdioForUser - user_main - sceKernelStdout
 INFO   stdout - user_main - ******* No Seek!  file = "weefont6x6_padded.tga"
DEBUG hle.IoFileMgrForUser - user_main - sceIoLseek - id 3 offset 258112 (hex=0x3f040) whence PSP_SEEK_SET
DEBUG hle.IoFileMgrForUser - user_main - hleIoLseek returning 258112
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.IoFileMgrForUser - user_main - hleIoRead(id=3,data=0x8a7bb7c,size=0x19) async=false
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=4000, callbacks=false
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=4000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - user_main - free buffer 23
DEBUG hle.sceAudio - user_main - free buffer 19
DEBUG hle.sceAudio - user_main - free buffer 16
DEBUG hle.sceAudio - user_main - free buffer 21
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 6532730
DEBUG hle.StdioForUser - user_main - sceKernelStdout
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
 INFO   stdout - user_main - ******* Read time = 0.129 (total 0.202 seconds, 1898k)
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=587 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=588 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.StdioForUser - user_main - sceKernelStdout
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
 INFO   stdout - user_main - (predicted load time 4.573 seconds = 4.531 thinking + 0.000 seeking + 0.042 reading)
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.StdioForUser - user_main - sceKernelStdout
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
 INFO   stdout - user_main - DVD TOTAL LOAD TIME = 5.238 seconds = 5.037 think + 0.202 seek/read (1898k)
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.StdioForUser - user_main - sceKernelStdout
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
 INFO   stdout - user_main - PREDICTED UMD LOAD TIME = 9.557 seconds = 5.037 think + 2.939 seek + 1.582 read (1898k)
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FBF6A0, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.StdioForUser - user_main - sceKernelStdout
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
 INFO   stdout - user_main - Initializing Light Manager...
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.StdioForUser - user_main - sceKernelStdout
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=587 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
 INFO   stdout - user_main - *** loading pre: permtex.pre ***
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:6639708
DEBUG hle.StdioForUser - user_main - sceKernelStdout
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
 INFO   stdout - user_main - *** opened pre\permtex.pre from cd/host ***
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 6649826
DEBUG hle.StdioForUser - user_main - sceKernelStdout
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
 INFO   stdout - user_main - ******* Think time = 0.117 (total 5.154)
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.StdioForUser - user_main - sceKernelStdout
 INFO   stdout - user_main - ******* Seek #4 = -12 sectors (253314 total)  file = "pre\permtex.pre"
DEBUG hle.IoFileMgrForUser - user_main - sceIoLseek - id 3 offset 258125 (hex=0x3f04d) whence PSP_SEEK_SET
DEBUG hle.IoFileMgrForUser - user_main - hleIoLseek returning 258125
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.IoFileMgrForUser - user_main - hleIoRead(id=3,data=0x8a7bb7c,size=0x19) async=false
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=4000, callbacks=false
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=4000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - user_main - free buffer 14
DEBUG hle.sceAudio - user_main - free buffer 20
DEBUG hle.sceAudio - user_main - free buffer 25
DEBUG hle.sceAudio - user_main - free buffer 15
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 6674033
DEBUG hle.StdioForUser - user_main - sceKernelStdout
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
 INFO   stdout - user_main - ******* Read time = 0.024 (total 0.226 seconds, 1948k)
DEBUG hle.StdioForUser - user_main - sceKernelStdout
 INFO   stdout - user_main - (predicted load time 0.159 seconds = 0.117 thinking + 0.000 seeking + 0.042 reading)
DEBUG hle.StdioForUser - user_main - sceKernelStdout
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
 INFO   stdout - user_main - DVD TOTAL LOAD TIME = 5.380 seconds = 5.154 think + 0.226 seek/read (1948k)
DEBUG hle.StdioForUser - user_main - sceKernelStdout
DEBUG hle.sceAudio - user_main - free buffer 12
DEBUG hle.sceAudio - user_main - free buffer 17
DEBUG hle.sceAudio - user_main - free buffer 21
DEBUG hle.sceAudio - user_main - free buffer 16
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
 INFO   stdout - user_main - PREDICTED UMD LOAD TIME = 9.716 seconds = 5.154 think + 2.939 seek + 1.623 read (1948k)
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:6719518
DEBUG hle.StdioForUser - user_main - sceKernelStdout
 INFO   stdout - user_main - load time for file permtex.pre size 49544 is 80 ms
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.StdioForUser - user_main - sceKernelStdout
 INFO   stdout - user_main - *** loading pre: casfiles.pre ***
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:6724236
DEBUG hle.StdioForUser - user_main - sceKernelStdout
 INFO   stdout - user_main - *** opened pre\casfiles.pre from cd/host ***
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 6725335
DEBUG hle.StdioForUser - user_main - sceKernelStdout
 INFO   stdout - user_main - ******* Think time = 0.051 (total 5.205)
DEBUG hle.StdioForUser - user_main - sceKernelStdout
 INFO   stdout - user_main - ******* No Seek!  file = "pre\casfiles.pre"
DEBUG hle.IoFileMgrForUser - user_main - sceIoLseek - id 3 offset 258150 (hex=0x3f066) whence PSP_SEEK_SET
DEBUG hle.IoFileMgrForUser - user_main - hleIoLseek returning 258150
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.IoFileMgrForUser - user_main - hleIoRead(id=3,data=0x9f30830,size=0x1d) async=false
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=4000, callbacks=false
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=4000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - user_main - free buffer 18
DEBUG hle.sceAudio - user_main - free buffer 26
DEBUG hle.sceAudio - user_main - free buffer 23
DEBUG hle.sceAudio - user_main - free buffer 27
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=586, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=586 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 6746043
DEBUG hle.StdioForUser - user_main - sceKernelStdout
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
 INFO   stdout - user_main - ******* Read time = 0.021 (total 0.247 seconds, 2006k)
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.StdioForUser - user_main - sceKernelStdout
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
 INFO   stdout - user_main - (predicted load time 0.100 seconds = 0.051 thinking + 0.000 seeking + 0.048 reading)
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.StdioForUser - user_main - sceKernelStdout
 INFO   stdout - user_main - DVD TOTAL LOAD TIME = 5.452 seconds = 5.205 think + 0.247 seek/read (2006k)
DEBUG hle.StdioForUser - user_main - sceKernelStdout
 INFO   stdout - user_main - PREDICTED UMD LOAD TIME = 9.816 seconds = 5.205 think + 2.939 seek + 1.672 read (2006k)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:6791905
DEBUG hle.StdioForUser - user_main - sceKernelStdout
 INFO   stdout - user_main - load time for file casfiles.pre size 58700 is 67 ms
DEBUG hle.sceAudio - user_main - free buffer 12
DEBUG hle.sceAudio - user_main - free buffer 19
DEBUG hle.sceAudio - user_main - free buffer 24
DEBUG hle.sceAudio - user_main - free buffer 13
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=587 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=588 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.IoFileMgrForUser - user_main - sceIoOpen redirecting to hleIoOpen
 INFO hle.IoFileMgrForUser - user_main - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/Movies/atvi.pmf flags = 1 permissions = 00
DEBUG hle.IoFileMgrForUser - user_main - PSP_O_RDONLY
DEBUG hle.IoFileMgrForUser - user_main - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/Movies/atvi.pmf
DEBUG hle.IoFileMgrForUser - user_main - hleIoOpen assigned id = 0x4
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=5000, callbacks=false
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=5000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ModuleMgrForUser - user_main - sceKernelLoadModule path=0x09FBE9C4('disc0:/PSP_GAME/USRDIR/Modules/audiocodec.prx'), flags=0x0, optionAddr=0x09FBE9B0
 INFO hle.ModuleMgrForUser - user_main - sceKernelLoadModule: partition=1, position=0
 WARN hle.ModuleMgrForUser - user_main - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/Modules/audiocodec.prx'): module audiocodec from banlist not loaded
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ModuleMgrForUser - user_main - sceKernelStartModule uid=0x1A, argSize=0, argp=0x00000000, statusAddr=0x00000000, optionAddr=0x00000000
 WARN hle.ModuleMgrForUser - user_main - IGNORING:sceKernelStartModule flash module 'audiocodec'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=587 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ModuleMgrForUser - user_main - sceKernelLoadModule path=0x09FBE9C4('disc0:/PSP_GAME/USRDIR/Modules/videocodec.prx'), flags=0x0, optionAddr=0x09FBE9B0
 INFO hle.ModuleMgrForUser - user_main - sceKernelLoadModule: partition=1, position=0
 WARN hle.ModuleMgrForUser - user_main - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/Modules/videocodec.prx'): module videocodec from banlist not loaded
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ModuleMgrForUser - user_main - sceKernelStartModule uid=0x1B, argSize=0, argp=0x00000000, statusAddr=0x00000000, optionAddr=0x00000000
 WARN hle.ModuleMgrForUser - user_main - IGNORING:sceKernelStartModule flash module 'videocodec'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=581, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=581 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ModuleMgrForUser - user_main - sceKernelLoadModule path=0x09FBE9C4('disc0:/PSP_GAME/USRDIR/Modules/mpegbase.prx'), flags=0x0, optionAddr=0x09FBE9B0
 INFO hle.ModuleMgrForUser - user_main - sceKernelLoadModule: partition=1, position=0
 WARN hle.ModuleMgrForUser - user_main - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/Modules/mpegbase.prx'): module mpegbase from banlist not loaded
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ModuleMgrForUser - user_main - sceKernelStartModule uid=0x1C, argSize=0, argp=0x00000000, statusAddr=0x00000000, optionAddr=0x00000000
 WARN hle.ModuleMgrForUser - user_main - IGNORING:sceKernelStartModule flash module 'mpegbase'
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ModuleMgrForUser - user_main - sceKernelLoadModule path=0x09FBE9C4('disc0:/PSP_GAME/USRDIR/Modules/mpeg.prx'), flags=0x0, optionAddr=0x09FBE9B0
 INFO hle.ModuleMgrForUser - user_main - sceKernelLoadModule: partition=2, position=0
 INFO hle.ModuleMgrForUser - user_main - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/Modules/mpeg.prx') HLE module mpeg loaded
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - user_main - free buffer 14
DEBUG hle.sceAudio - user_main - free buffer 13
DEBUG hle.sceAudio - user_main - free buffer 26
DEBUG hle.sceAudio - user_main - free buffer 23
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ModuleMgrForUser - user_main - sceKernelStartModule uid=0x1D, argSize=0, argp=0x00000000, statusAddr=0x00000000, optionAddr=0x00000000
 INFO hle.ModuleMgrForUser - user_main - IGNORING:sceKernelStartModule HLE module 'mpeg'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
 INFO hle.sceMpeg - user_main - sceMpegInit
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=325, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=325 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceMpeg - user_main - sceMpegQueryMemSize mode=0x0
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceMpeg - user_main - sceMpegRingbufferQueryMemSize packets=0x400
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=580, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=580 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceMpeg - user_main - sceMpegRingbufferConstruct ringbufferAddr=0x08AE8580, packets=0x400, data=0x092DE140, size=0x21A000, callbackAddr=0x088FD48C, callbackArgs=0x4
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceMpeg - user_main - sceMpegCreate mpeg=0x08AE8578, data=0x092CE130, size=0x10000, ringbufferAddr=0x08AE8580, frameWidth=0x200, mode=0x0, ddrtop=0x0
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.IoFileMgrForUser - user_main - hleIoRead(id=4,data=0x9fbed00,size=0x800) async=false
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=4000, callbacks=false
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=4000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceMpeg - user_main - sceMpegQueryStreamOffset mpeg=0x8AE8578, bufferAddr=0x09FBED00, offsetAddr=0x09FBF500
DEBUG hle.sceMpeg - user_main - Stream offset: 2048, Stream size: 0xC8000
DEBUG hle.sceMpeg - user_main - First timestamp: 90000, Last timestamp: 1005915
DEBUG hle.sceAudio - user_main - free buffer 14
DEBUG hle.sceAudio - user_main - free buffer 20
DEBUG hle.sceAudio - user_main - free buffer 25
DEBUG hle.sceAudio - user_main - free buffer 15
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceMpeg - user_main - sceMpegQueryStreamSize bufferAddr=0x09FBED00, sizeAddr=0x08AE857C
DEBUG hle.sceMpeg - user_main - Stream offset: 2048, Stream size: 0xC8000
DEBUG hle.sceMpeg - user_main - First timestamp: 90000, Last timestamp: 1005915
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.IoFileMgrForUser - user_main - sceIoLseek - id 4 offset 2048 (hex=0x800) whence PSP_SEEK_SET
DEBUG hle.IoFileMgrForUser - user_main - hleIoLseek returning 2048
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceMpeg - user_main - sceMpegRegistStream mpeg=0x8AE8578, stream_type=0x0, stream_num=0x0
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceMpeg - user_main - sceMpegMallocAvcEsBuf mpeg=0x8AE8578
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceMpeg - user_main - sceMpegInitAu mpeg=0x8AE8578, buffer_addr=0x1, auAddr=0x08AE85B4
DEBUG hle.sceMpeg - user_main - sceMpegRegistStream mpeg=0x8AE8578, stream_type=0x1, stream_num=0x0
DEBUG hle.sceMpeg - user_main - sceMpegQueryAtracEsSize mpeg=0x8AE8578, esSizeAddr=0x09FBF504, outSizeAddr=0x09FBF508
DEBUG hle.sceMpeg - user_main - sceMpegInitAu mpeg=0x8AE8578, buffer_addr=0x94F8150, auAddr=0x08AE8608
DEBUG hle.sceAudio - user_main - sceAudioSetChannelDataLen channel=2, sampleCount=2048
DEBUG hle.ThreadManForUser - user_main - hleKernelCreateCallback name:'power_off', thread:'user_main', PC:088FD468, $a0:00000000, $a1: 00000000, $a2: 00000000
 INFO hle.scePower - user_main - scePowerRegisterCallback slot=0x1, uid=0x20
DEBUG hle.ThreadManForUser - user_main - hleKernelNotifyCallback(type=4) calling checkCallbacks
DEBUG hle.ThreadManForUser - user_main - sceKernelCreateSema name= sound_sema attr= 0x0 initVal= 0 maxVal= 1 option= 0x0
DEBUG hle.ThreadManForUser - user_main - sceKernelCreateSema name= sound_sema created with uid=0x21
DEBUG hle.ThreadManForUser - user_main - sceKernelCreateThread redirecting to hleKernelCreateThread
DEBUG hle.SysMemUserForUser - user_main - malloc partition=2, name='ThreadMan-Stack-0x22-movie sound thread', type=PSP_SMEM_High, size=0x8000, addr=0x00000000: returns 0x09FF0000
DEBUG hle.ThreadManForUser - user_main - hleKernelCreateThread SceUID=0x22, name='movie sound thread', PC=0x088FD6B4, attr=0x0, priority=0x10, stackSize=0x8000
DEBUG hle.ThreadManForUser - user_main - sceKernelCreateThread inheriting user mode
DEBUG hle.sceAudio - user_main - free buffer 12
DEBUG hle.sceAudio - user_main - free buffer 13
DEBUG hle.sceAudio - user_main - free buffer 26
DEBUG hle.sceAudio - user_main - free buffer 23
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelStartThread redirecting to hleKernelStartThread
DEBUG hle.ThreadManForUser - user_main - hleKernelStartThread SceUID=0x22, name='movie sound thread', dataLen=0x0, data=0x00000000, gp=0x00000000
DEBUG hle.ThreadManForUser - user_main - hleKernelStartThread switching in thread immediately
DEBUG hle.ThreadManForUser - user_main - Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'movie sound thread'
DEBUG hle.ThreadManForUser - movie sound thread - hleKernelWaitSema(id=0x21,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - movie sound thread - hleKernelWaitSema - 'sound_sema' fast check failed
DEBUG hle.ThreadManForUser - movie sound thread - -------------------- hleKernelThreadWait micros=0 forever:true thread:'movie sound thread' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser - movie sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - movie sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelCreateThread redirecting to hleKernelCreateThread
DEBUG hle.SysMemUserForUser - user_main - malloc partition=2, name='ThreadMan-Stack-0x24-movie video thread', type=PSP_SMEM_High, size=0x8000, addr=0x00000000: returns 0x09FE8000
DEBUG hle.ThreadManForUser - user_main - hleKernelCreateThread SceUID=0x24, name='movie video thread', PC=0x088FD8B8, attr=0x0, priority=0x11, stackSize=0x8000
DEBUG hle.ThreadManForUser - user_main - sceKernelCreateThread inheriting user mode
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelStartThread redirecting to hleKernelStartThread
DEBUG hle.ThreadManForUser - user_main - hleKernelStartThread SceUID=0x24, name='movie video thread', dataLen=0x0, data=0x00000000, gp=0x00000000
DEBUG hle.ThreadManForUser - user_main - hleKernelStartThread switching in thread immediately
DEBUG hle.ThreadManForUser - user_main - Context switching to 'movie video thread(uid=0x24, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=24 name:'movie video thread'
DEBUG hle.ThreadManForUser - movie video thread - sceKernelGetSystemTimeLow ret: 7065695
DEBUG hle.ThreadManForUser - movie video thread - hleKernelWaitSema(id=0x21,signal=1,timeout=0x0) callbacks=false
DEBUG hle.ThreadManForUser - movie video thread - hleKernelWaitSema - 'sound_sema' fast check failed
DEBUG hle.ThreadManForUser - movie video thread - -------------------- hleKernelThreadWait micros=0 forever:true thread:'movie video thread' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser - movie video thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - movie video thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - movie video thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - movie video thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - movie video thread - End of Interrupt
DEBUG hle.sceMpeg - user_main - sceMpegRingbufferAvailableSize ringbufferAddr=0x08AE8580
DEBUG hle.sceMpeg - user_main - sceMpegRingbufferAvailableSize returning 1024
DEBUG hle.sceAudio - user_main - free buffer 14
DEBUG hle.sceAudio - user_main - free buffer 16
DEBUG hle.sceAudio - user_main - free buffer 21
DEBUG hle.sceAudio - user_main - free buffer 17
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceMpeg - user_main - sceMpegRingbufferPut ringbufferAddr=0x08AE8580, numPackets=0x20, available=0x400
DEBUG hle.ThreadManForUser - user_main - Execute callback 0x088FD48C($a0=0x092DE140, $a1=0x00000020, $a2=0x00000004), afterAction=jpcsp.HLE.modules150.sceMpeg$AfterRingbufferPutCallback@78093d2e, returnVoid=false
DEBUG hle.IoFileMgrForUser - user_main - hleIoRead(id=4,data=0x92de140,size=0x10000) async=false
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=4000, callbacks=false
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=4000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Entering callback type 4 name:'power_off', thread:'user_main', PC:088FD468, $a0:00000001, $a1: 00001000, $a2: 00000000 for thread user_main(uid=0xB, Status=PSP_THREAD_WAITING, Wait=Delay (delay 200 us, rest 0 us), doCallbacks=true) (current thread is user_main(uid=0xB, Status=PSP_THREAD_WAITING, Wait=Delay (delay 200 us, rest 0 us), doCallbacks=true))
DEBUG hle.ThreadManForUser - user_main - Execute callback 0x088FD468($a0=0x00000001, $a1=0x00001000, $a2=0x00000000), afterAction=jpcsp.HLE.modules150.ThreadManForUser$CheckCallbackReturnValue@3346c7ff, returnVoid=true
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - AfterCallAction: set thread to READY state: user_main(uid=0xB, Status=PSP_THREAD_RUNNING, Wait=None, doCallbacks=false)
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceMpeg - user_main - sceMpegRingbufferPut packetsAdded=32, packetsRead=32
DEBUG hle.sceAudio - user_main - free buffer 12
DEBUG hle.sceAudio - user_main - free buffer 27
DEBUG hle.sceAudio - user_main - free buffer 19
DEBUG hle.sceAudio - user_main - free buffer 24
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceMpeg - user_main - sceMpegGetAvcAu mpeg=0x8AE8578, streamUid=0x1E, auAddr=0x08AE85B4, attrAddr=0x09FBF520
DEBUG PacketChannel - user_main - PacketChannel: read 32768/32768 bytes
DEBUG PacketChannel - user_main - PacketChannel: read 32768/32768 bytes
DEBUG PacketChannel - user_main - PacketChannel: read 2048/32768 bytes
DEBUG PacketChannel - user_main - PacketChannel: End of data
DEBUG PacketChannel - user_main - PacketChannel: End of data
DEBUG PacketChannel - user_main - PacketChannel: seek offset=0, whence=65536, result=-1, new position=67584
DEBUG PacketChannel - user_main - PacketChannel: seek offset=-1, whence=2, result=-1, new position=67584
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00000804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BB, offset 00000812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BF, offset 00000824, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 000008B4, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00001004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00001012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00001804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00001812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00002004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00002012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00002804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00002812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00003004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BD, offset 00003012, skipped 0
DEBUG      hle - user_main - Stream 1BD, channel 0, length 7DD
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00003804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00003812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00004004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00004012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00004804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00004812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00005004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00005012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00005804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00005812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00006004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00006012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00006804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00006812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00007004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BD, offset 00007012, skipped 0
DEBUG      hle - user_main - Stream 1BD, channel 0, length 7E0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00007804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00007812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00008004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00008012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00008804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00008812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00009004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00009012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00009804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00009812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0000A004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0000A012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0000A804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0000A812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0000B004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0000B012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0000B804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0000B812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0000C004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0000C012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0000C804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0000C812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0000D004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0000D012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0000D804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0000D812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0000E004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0000E012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0000E804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0000E812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0000F004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0000F012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0000F804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0000F812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00010004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00010012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00010804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00010812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00011004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00011012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00011804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00011812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00012004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00012012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00012804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00012812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00013004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00013012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00013804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00013812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00014004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00014012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00014804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00014812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00015004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00015012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00015804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00015812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00016004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00016012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00016804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00016812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00017004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00017012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00017804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00017812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00018004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00018012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00018804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00018812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BE, offset 00018D2C, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00019004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BB, offset 00019012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BF, offset 00019024, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 000190B4, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00019804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00019812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0001A004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BD, offset 0001A012, skipped 0
DEBUG      hle - user_main - Stream 1BD, channel 0, length 7DD
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0001A804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0001A812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0001B004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0001B012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0001B804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0001B812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0001C004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0001C012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0001C804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0001C812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0001D004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BD, offset 0001D012, skipped 0
DEBUG      hle - user_main - Stream 1BD, channel 0, length 7E0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0001D804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0001D812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0001E004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0001E012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0001E804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0001E812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0001F004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0001F012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0001F804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0001F812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00020004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00020012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00020804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00020812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00021004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00021012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00021804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BD, offset 00021812, skipped 0
DEBUG      hle - user_main - Stream 1BD, channel 0, length 7E0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00022004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00022012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00022804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00022812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00023004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00023012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00023804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00023812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00024004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00024012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00024804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00024812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00025004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00025012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00025804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00025812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00026004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00026012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00026804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00026812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00027004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00027012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00027804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00027812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00028004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BD, offset 00028012, skipped 0
DEBUG      hle - user_main - Stream 1BD, channel 0, length 7E0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00028804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00028812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00029004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00029012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00029804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00029812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0002A004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0002A012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0002A804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0002A812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0002B004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0002B012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0002B804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0002B812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0002C004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0002C012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0002C804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BD, offset 0002C812, skipped 0
DEBUG      hle - user_main - Stream 1BD, channel 0, length 7E0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0002D004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0002D012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0002D804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0002D812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0002E004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0002E012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0002E804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0002E812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0002F004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0002F012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0002F804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0002F812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00030004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BD, offset 00030012, skipped 0
DEBUG      hle - user_main - Stream 1BD, channel 0, length 7E0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00030804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00030812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00031004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00031012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00031804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00031812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00032004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00032012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00032804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00032812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00033004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BD, offset 00033012, skipped 0
DEBUG      hle - user_main - Stream 1BD, channel 0, length 7E0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00033804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00033812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BE, offset 00033E10, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00034004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BB, offset 00034012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BF, offset 00034024, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 000340B4, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00034804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00034812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00035004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00035012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00035804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00035812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00036004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00036012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00036804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00036812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00037004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00037012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00037804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00037812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00038004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00038012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00038804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BD, offset 00038812, skipped 0
DEBUG      hle - user_main - Stream 1BD, channel 0, length 7DD
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00039004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00039012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00039804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00039812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0003A004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0003A012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0003A804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0003A812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0003B004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0003B012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0003B804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0003B812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0003C004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BD, offset 0003C012, skipped 0
DEBUG      hle - user_main - Stream 1BD, channel 0, length 7E0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0003C804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0003C812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0003D004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0003D012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0003D804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0003D812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0003E004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0003E012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0003E804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0003E812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0003F004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0003F012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0003F804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0003F812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00040004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00040012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00040804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00040812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00041004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BD, offset 00041012, skipped 0
DEBUG      hle - user_main - Stream 1BD, channel 0, length 7E0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00041804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00041812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00042004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00042012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00042804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00042812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00043004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00043012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00043804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00043812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00044004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00044012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00044804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BD, offset 00044812, skipped 0
DEBUG      hle - user_main - Stream 1BD, channel 0, length 7E0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00045004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00045012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00045804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00045812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00046004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00046012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00046804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00046812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00047004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00047012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00047804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00047812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00048004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00048012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00048804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00048812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00049004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BD, offset 00049012, skipped 0
DEBUG      hle - user_main - Stream 1BD, channel 0, length 7E0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00049804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00049812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0004A004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0004A012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0004A804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0004A812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0004B004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0004B012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0004B804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0004B812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0004C004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0004C012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BE, offset 0004C1E5, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0004C804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BB, offset 0004C812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BF, offset 0004C824, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0004C8B4, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0004D004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BD, offset 0004D012, skipped 0
DEBUG      hle - user_main - Stream 1BD, channel 0, length 7DD
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0004D804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0004D812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0004E004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0004E012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0004E804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0004E812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0004F004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0004F012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0004F804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0004F812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00050004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BD, offset 00050012, skipped 0
DEBUG      hle - user_main - Stream 1BD, channel 0, length 7E0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00050804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00050812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00051004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00051012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00051804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00051812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00052004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00052012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00052804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00052812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00053004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00053012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00053804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00053812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00054004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00054012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00054804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BD, offset 00054812, skipped 0
DEBUG      hle - user_main - Stream 1BD, channel 0, length 7E0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00055004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00055012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00055804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00055812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00056004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00056012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00056804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00056812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00057004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BD, offset 00057012, skipped 0
DEBUG      hle - user_main - Stream 1BD, channel 0, length 7E0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00057804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00057812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00058004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00058012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00058804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00058812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00059004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00059012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00059804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00059812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0005A004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0005A012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0005A804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0005A812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0005B004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BD, offset 0005B012, skipped 0
DEBUG      hle - user_main - Stream 1BD, channel 0, length 7E0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0005B804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0005B812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0005C004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0005C012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0005C804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0005C812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0005D004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0005D012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0005D804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BD, offset 0005D812, skipped 0
DEBUG      hle - user_main - Stream 1BD, channel 0, length 7E0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0005E004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0005E012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0005E804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0005E812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0005F004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0005F012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0005F804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0005F812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00060004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00060012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00060804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00060812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00061004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00061012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00061804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BD, offset 00061812, skipped 0
DEBUG      hle - user_main - Stream 1BD, channel 0, length 7E0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00062004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00062012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BE, offset 00062289, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00062804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BB, offset 00062812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BF, offset 00062824, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 000628A0, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00063004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00063012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00063804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00063812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00064004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00064012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00064804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BD, offset 00064812, skipped 0
DEBUG      hle - user_main - Stream 1BD, channel 0, length 7DD
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00065004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00065012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00065804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00065812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00066004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00066012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00066804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00066812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00067004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00067012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00067804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00067812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00068004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BD, offset 00068012, skipped 0
DEBUG      hle - user_main - Stream 1BD, channel 0, length 7E0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00068804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00068812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00069004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00069012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00069804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00069812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0006A004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0006A012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0006A804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BD, offset 0006A812, skipped 0
DEBUG      hle - user_main - Stream 1BD, channel 0, length 7E0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0006B004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0006B012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0006B804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0006B812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0006C004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0006C012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0006C804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0006C812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0006D004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0006D012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0006D804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0006D812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0006E004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BD, offset 0006E012, skipped 0
DEBUG      hle - user_main - Stream 1BD, channel 0, length 7E0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0006E804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0006E812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0006F004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0006F012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0006F804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0006F812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00070004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00070012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00070804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00070812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00071004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00071012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00071804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BD, offset 00071812, skipped 0
DEBUG      hle - user_main - Stream 1BD, channel 0, length 7E0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00072004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00072012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BE, offset 0007214F, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00072804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BB, offset 00072812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BF, offset 00072824, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00072878, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00073004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00073012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00073804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00073812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00074004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00074012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00074804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00074812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00075004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00075012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00075804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BD, offset 00075812, skipped 0
DEBUG      hle - user_main - Stream 1BD, channel 0, length 7DD
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00076004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00076012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00076804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00076812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00077004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00077012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00077804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00077812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00078004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00078012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00078804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00078812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00079004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00079012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00079804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00079812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0007A004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BD, offset 0007A012, skipped 0
DEBUG      hle - user_main - Stream 1BD, channel 0, length 7E0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0007A804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0007A812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0007B004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0007B012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0007B804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0007B812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0007C004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0007C012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0007C804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0007C812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0007D004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0007D012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0007D804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BD, offset 0007D812, skipped 0
DEBUG      hle - user_main - Stream 1BD, channel 0, length 7E0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0007E004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0007E012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0007E804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0007E812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BE, offset 0007E827, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0007F004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BB, offset 0007F012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BF, offset 0007F024, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0007F08C, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0007F804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0007F812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00080004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00080012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00080804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00080812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00081004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BD, offset 00081012, skipped 0
DEBUG      hle - user_main - Stream 1BD, channel 0, length 7DD
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00081804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00081812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00082004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00082012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00082804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00082812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00083004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BD, offset 00083012, skipped 0
DEBUG      hle - user_main - Stream 1BD, channel 0, length 7E0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00083804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00083812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00084004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00084012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00084804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00084812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00085004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00085012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00085804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00085812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00086004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BD, offset 00086012, skipped 0
DEBUG      hle - user_main - Stream 1BD, channel 0, length 7E0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00086804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00086812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00087004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00087012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00087804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00087812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00088004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00088012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00088804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00088812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00089004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BD, offset 00089012, skipped 0
DEBUG      hle - user_main - Stream 1BD, channel 0, length 7E0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00089804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00089812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0008A004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0008A012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0008A804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0008A812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BE, offset 0008A9DD, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0008B004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BB, offset 0008B012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BF, offset 0008B024, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0008B0B4, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0008B804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0008B812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0008C004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0008C012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0008C804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0008C812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0008D004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BD, offset 0008D012, skipped 0
DEBUG      hle - user_main - Stream 1BD, channel 0, length 7DD
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0008D804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0008D812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0008E004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0008E012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0008E804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BD, offset 0008E812, skipped 0
DEBUG      hle - user_main - Stream 1BD, channel 0, length 7E0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0008F004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0008F012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0008F804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BD, offset 0008F812, skipped 0
DEBUG      hle - user_main - Stream 1BD, channel 0, length 7E0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00090004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00090012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00090804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00090812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00091004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BD, offset 00091012, skipped 0
DEBUG      hle - user_main - Stream 1BD, channel 0, length 7E0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00091804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00091812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00092004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BD, offset 00092012, skipped 0
DEBUG      hle - user_main - Stream 1BD, channel 0, length 7E0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00092804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00092812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00093004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00093012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00093804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BD, offset 00093812, skipped 0
DEBUG      hle - user_main - Stream 1BD, channel 0, length 7E0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00094004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00094012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BE, offset 000944BB, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00094804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BB, offset 00094812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BF, offset 00094824, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 000948B4, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00095004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BD, offset 00095012, skipped 0
DEBUG      hle - user_main - Stream 1BD, channel 0, length 7DD
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00095804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00095812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00096004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00096012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00096804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BD, offset 00096812, skipped 0
DEBUG      hle - user_main - Stream 1BD, channel 0, length 7E0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00097004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00097012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00097804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BD, offset 00097812, skipped 0
DEBUG      hle - user_main - Stream 1BD, channel 0, length 7E0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00098004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00098012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00098804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00098812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00099004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BD, offset 00099012, skipped 0
DEBUG      hle - user_main - Stream 1BD, channel 0, length 7E0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 00099804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 00099812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0009A004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BD, offset 0009A012, skipped 0
DEBUG      hle - user_main - Stream 1BD, channel 0, length 7E0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0009A804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0009A812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0009B004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0009B012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0009B804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0009B812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0009C004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BD, offset 0009C012, skipped 0
DEBUG      hle - user_main - Stream 1BD, channel 0, length 7E0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0009C804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0009C812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0009D004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0009D012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BE, offset 0009D0DE, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0009D804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BB, offset 0009D812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BF, offset 0009D824, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0009D8B4, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0009E004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0009E012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0009E804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0009E812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0009F004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 0009F012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 0009F804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BD, offset 0009F812, skipped 0
DEBUG      hle - user_main - Stream 1BD, channel 0, length 7DD
DEBUG      hle - user_main - StartCode 0x000001BA, offset 000A0004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 000A0012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 000A0804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 000A0812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 000A1004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BD, offset 000A1012, skipped 0
DEBUG      hle - user_main - Stream 1BD, channel 0, length 7E0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 000A1804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 000A1812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 000A2004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 000A2012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 000A2804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 000A2812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 000A3004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 000A3012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 000A3804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BD, offset 000A3812, skipped 0
DEBUG      hle - user_main - Stream 1BD, channel 0, length 7E0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 000A4004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 000A4012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 000A4804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 000A4812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 000A5004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 000A5012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 000A5804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BD, offset 000A5812, skipped 0
DEBUG      hle - user_main - Stream 1BD, channel 0, length 7E0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 000A6004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 000A6012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 000A6804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 000A6812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 000A7004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 000A7012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 000A7804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 000A7812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 000A8004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 000A8012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 000A8804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BD, offset 000A8812, skipped 0
DEBUG      hle - user_main - Stream 1BD, channel 0, length 7E0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 000A9004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 000A9012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 000A9804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 000A9812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 000AA004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 000AA012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 000AA804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 000AA812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 000AB004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BD, offset 000AB012, skipped 0
DEBUG      hle - user_main - Stream 1BD, channel 0, length 7E0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 000AB804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 000AB812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 000AC004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 000AC012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BE, offset 000AC6B5, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 000AC804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BB, offset 000AC812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BF, offset 000AC824, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 000AC8B4, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 000AD004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 000AD012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 000AD804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 000AD812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 000AE004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 000AE012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 000AE804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 000AE812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 000AF004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BD, offset 000AF012, skipped 0
DEBUG      hle - user_main - Stream 1BD, channel 0, length 7DD
DEBUG      hle - user_main - StartCode 0x000001BA, offset 000AF804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 000AF812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 000B0004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 000B0012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 000B0804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 000B0812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 000B1004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 000B1012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 000B1804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BD, offset 000B1812, skipped 0
DEBUG      hle - user_main - Stream 1BD, channel 0, length 7E0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 000B2004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 000B2012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 000B2804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 000B2812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 000B3004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 000B3012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 000B3804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 000B3812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 000B4004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 000B4012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 000B4804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 000B4812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 000B5004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BD, offset 000B5012, skipped 0
DEBUG      hle - user_main - Stream 1BD, channel 0, length 7E0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 000B5804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 000B5812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 000B6004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 000B6012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 000B6804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 000B6812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 000B7004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 000B7012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 000B7804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 000B7812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 000B8004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 000B8012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 000B8804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 000B8812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 000B9004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 000B9012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 000B9804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BD, offset 000B9812, skipped 0
DEBUG      hle - user_main - Stream 1BD, channel 0, length 7E0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 000BA004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 000BA012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 000BA804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 000BA812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 000BB004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 000BB012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 000BB804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 000BB812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 000BC004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 000BC012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 000BC804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 000BC812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 000BD004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 000BD012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 000BD804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 000BD812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 000BE004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 000BE012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 000BE804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BD, offset 000BE812, skipped 0
DEBUG      hle - user_main - Stream 1BD, channel 0, length 7E0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 000BF004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 000BF012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 000BF804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 000BF812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 000C0004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 000C0012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 000C0804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 000C0812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 000C1004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 000C1012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 000C1804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 000C1812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 000C2004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BD, offset 000C2012, skipped 0
DEBUG      hle - user_main - Stream 1BD, channel 0, length 7E0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 000C2804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 000C2812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 000C3004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 000C3012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 000C3804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 000C3812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BE, offset 000C3C91, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 000C4004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BB, offset 000C4012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BF, offset 000C4024, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 000C4050, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 000C4804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BD, offset 000C4812, skipped 0
DEBUG      hle - user_main - Stream 1BD, channel 0, length 7DD
DEBUG      hle - user_main - StartCode 0x000001BA, offset 000C5004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 000C5012, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 000C5804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001E0, offset 000C5812, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BE, offset 000C584A, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 000C6004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BD, offset 000C6012, skipped 0
DEBUG      hle - user_main - Stream 1BD, channel 0, length 7E0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 000C6804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BD, offset 000C6812, skipped 0
DEBUG      hle - user_main - Stream 1BD, channel 0, length 7E0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 000C7004, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BD, offset 000C7012, skipped 0
DEBUG      hle - user_main - Stream 1BD, channel 0, length 7E0
DEBUG      hle - user_main - StartCode 0x000001BA, offset 000C7804, skipped 0
DEBUG      hle - user_main - StartCode 0x000001BD, offset 000C7812, skipped 0
DEBUG      hle - user_main - Stream 1BD, channel 0, length 7E0
DEBUG      hle - user_main - External AudioDecode Process 'lib\windows-amd64\DecodeAudio.bat' returned 0
DEBUG      hle - user_main - stdout: Init
Specified Skip Size:  [0x989680=10000000] 
Specified Block Size:  [0x1e=30] 
Specified differnece allowed:  [0x5=5] 
Create filter graph --Success !
Success !
Success !
Success !
Get direct sound filters --Success !
Success !
Success !
add direct sound to graph Success !
get input pin from dsound Get omgsrc_baseSuccess !
Success !
Get omgsrc_base output pin Success 
Create OMG TRANSFORM Success !
Success !
Add OMG TRANSFORM to graph Success !
get input in from omg trans Success !
get output in from omg trans  - Success! 
Get sony wav writer Success !
Success !
Success !
Add sony wav writer to graph Success !
Delete output File: tmp\ULUS10014\Mpeg-819200\ExtAudio.oma.wav.tmp -- FAILED
Set up sony wav writer Success !
get input in from sony wav writerSuccess !
Get smarttee interfaces Success !
Success !
Add smarttee to graph Success !
Get Smarttee pins Success !
Success !
Success !
Attempt connection between omgsrc and omgtransSuccess !
Attempt connection between  omgtrans and smarttee Success !
Attempt connection between  smarttee and sony wav writer Success !
Attempt connection between  smarttee and directsound Success !
Setting up graph Success !
Success !
Success !
Success !
Success !
Capabilities: [0x30=48]  preroll: - [0x0 = 0]
Run. omgsrc=  [0x2dce7bc=48031676]  omgtrns= [0x322f034=52621364] smarttee= [0x76a83c=7776316] sonywav= [0x76a214=7774740] sound= [0x2dce14c=48030028] 
Pos:  [0x0=0] Len:  [0xa=10] Pos (secs):  - [0x18fa68 = 1636968]Len (secs):  - [0x60fd1f4 = 101700084]Event:  [0x1c=28] 
Pos:  [0x0=0] Len:  [0xa=10] Pos (secs):  - [0x18fa68 = 1636968]Len (secs):  - [0x60fd1f4 = 101700084]Event:  [0xd=13] 
Pos:  [0x0=0] Len:  [0xa=10] Pos (secs):  - [0x18fa68 = 1636968]Len (secs):  - [0x60fd1f4 = 101700084]Event:  [0xe=14] 
Stopped at  - [0x75300 = 480000]
Pos:  [0xa=10] Len:  [0xa=10] Pos (secs):  - [0x75300 = 480000]Len (secs):  - [0x60fd1f4 = 101700084]Event:  [0x1=1] 
Pos:  [0xa=10] Len:  [0xa=10] Pos (secs):  - [0x75300 = 480000]Len (secs):  - [0x60fd1f4 = 101700084]Event:  [0xe=14] 
Stopped at  - [0x60fd1f4 = 101700084]
Pos:  [0xa=10] Len:  [0xa=10] Pos (secs):  - [0x60fd1f4 = 101700084]Len (secs):  - [0x60fd1f4 = 101700084]Event:  [0x1=1] 
Pos:  [0xa=10] Len:  [0xa=10] Pos (secs):  - [0x60fd1f4 = 101700084]Len (secs):  - [0x60fd1f4 = 101700084]Event:  [0xe=14] 
At End. Pos:  - [0x60fd1f4 = 101700084]
At End. lastpos:  - [0x60fd1f4 = 101700084]
At End. len:  - [0x60fd1f4 = 101700084]
Pos:  [0xa=10] Len:  [0xa=10] Pos (secs):  - [0x60fd1f4 = 101700084]Len (secs):  - [0x60fd1f4 = 101700084]Event:  [0x1=1] 
Processing File:tmp\ULUS10014\Mpeg-819200\ExtAudio.oma
Deinit'ed

DEBUG      hle - user_main - stderr: 
DEBUG      hle - user_main - initExtAudio tmp\ULUS10014\Mpeg-819200\ExtAudio.wav
 INFO      hle - user_main - Using external audio 'tmp\ULUS10014\Mpeg-819200\ExtAudio.wav'
DEBUG hle.sceMpeg - user_main - hleMpegGetAvcAu returning 0x00000000, AvcAu=pts=90000, dts=86997
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceMpeg - user_main - sceMpegAvcDecode mpeg=0x8AE8578, auAddr=0x08AE85B4, frameWidth=0x200, bufferAddr=0x08AE85DC, initAddr=0x09FBF524
DEBUG hle.sceMpeg - user_main - sceMpegAvcDecode *au=0x00000000, *buffer=0x094FC9F0, init=0
DEBUG hle.sceMpeg - user_main - sceMpegAvcDecode consumed 73294 0/819200 10
DEBUG hle.sceMpeg - user_main - sceMpegAvcDecode currentTimestamp=90000
DEBUG hle.sceMpeg - user_main - sceMpegAvcDecode consumed 30 packets, remaining 2 packets
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=4389, callbacks=false
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=4389 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=588 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceMpeg - user_main - sceMpegGetAtracAu mpeg=0x8AE8578, streamUid=0x1F, auAddr=0x08AE8608, attrAddr=0x09FBF520
DEBUG hle.sceMpeg - user_main - hleMpegGetAtracAu returning 0x00000000, AtracAu=pts=90000, dts=-1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceMpeg - user_main - sceMpegAtracDecode mpeg=0x8AE8578, auAddr=0x08AE8608, bufferAddr=0x0971CB70, init=0x1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=2998, callbacks=false
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=2998 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceMpeg - user_main - sceMpegAtracDecode currentTimestamp=94180
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceMpeg - user_main - sceMpegRingbufferAvailableSize ringbufferAddr=0x08AE8580
DEBUG hle.sceMpeg - user_main - sceMpegRingbufferAvailableSize returning 1022
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FBF520, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelSignalSema id=0x21 name='sound_sema' signal=2
DEBUG hle.ThreadManForUser - user_main - onSemaphoreModified waking thread 0x22 name:'movie sound thread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'movie sound thread'
DEBUG hle.ThreadManForUser - movie sound thread - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - movie sound thread - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - movie sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - movie sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=22 name:'movie sound thread'
DEBUG hle.ThreadManForUser - movie sound thread - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - movie sound thread - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - movie sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - movie sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - movie sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - movie sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=22 name:'movie sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - movie sound thread - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - movie sound thread - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - movie sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - movie sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=22 name:'movie sound thread'
DEBUG hle.ThreadManForUser - movie sound thread - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - movie sound thread - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - movie sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - movie sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - movie sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - movie sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=22 name:'movie sound thread'
DEBUG hle.ThreadManForUser - movie sound thread - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - movie sound thread - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - movie sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - movie sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - movie sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - movie sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=22 name:'movie sound thread'
DEBUG hle.ThreadManForUser - movie sound thread - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - movie sound thread - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - movie sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - movie sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - movie sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - movie sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=22 name:'movie sound thread'
DEBUG hle.ThreadManForUser - movie sound thread - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - movie sound thread - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - movie sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - movie sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - movie sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - movie sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=22 name:'movie sound thread'
DEBUG hle.ThreadManForUser - movie sound thread - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - movie sound thread - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - movie sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - movie sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - movie sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - movie sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - movie sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - movie sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - movie sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=22 name:'movie sound thread'
DEBUG hle.ThreadManForUser - movie sound thread - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - movie sound thread - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - movie sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - movie sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - movie sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - movie sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=22 name:'movie sound thread'
DEBUG hle.ThreadManForUser - movie sound thread - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - movie sound thread - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - movie sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - movie sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - movie sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - movie sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=22 name:'movie sound thread'
DEBUG hle.ThreadManForUser - movie sound thread - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - movie sound thread - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - movie sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - movie sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - movie sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - movie sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=22 name:'movie sound thread'
DEBUG hle.ThreadManForUser - movie sound thread - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - movie sound thread - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - movie sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - movie sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=22 name:'movie sound thread'
DEBUG hle.ThreadManForUser - movie sound thread - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - movie sound thread - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - movie sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - movie sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - movie sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - movie sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - movie sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - movie sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - movie sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=22 name:'movie sound thread'
DEBUG hle.ThreadManForUser - movie sound thread - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - movie sound thread - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - movie sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - movie sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=22 name:'movie sound thread'
DEBUG hle.ThreadManForUser - movie sound thread - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - movie sound thread - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - movie sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - movie sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - movie sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - movie sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=22 name:'movie sound thread'
DEBUG hle.ThreadManForUser - movie sound thread - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - movie sound thread - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - movie sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - movie sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - movie sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - movie sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=22 name:'movie sound thread'
DEBUG hle.ThreadManForUser - movie sound thread - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - movie sound thread - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - movie sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - movie sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=22 name:'movie sound thread'
DEBUG hle.ThreadManForUser - movie sound thread - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - movie sound thread - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - movie sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - movie sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - movie sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - movie sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=22 name:'movie sound thread'
DEBUG hle.ThreadManForUser - movie sound thread - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - movie sound thread - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - movie sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - movie sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=22 name:'movie sound thread'
DEBUG hle.ThreadManForUser - movie sound thread - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - movie sound thread - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - movie sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - movie sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=22 name:'movie sound thread'
DEBUG hle.ThreadManForUser - movie sound thread - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - movie sound thread - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - movie sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - movie sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - movie sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - movie sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=22 name:'movie sound thread'
DEBUG hle.ThreadManForUser - movie sound thread - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - movie sound thread - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - movie sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - movie sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - movie sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - movie sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=22 name:'movie sound thread'
DEBUG hle.ThreadManForUser - movie sound thread - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - movie sound thread - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - movie sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - movie sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - movie sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - movie sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=22 name:'movie sound thread'
DEBUG hle.ThreadManForUser - movie sound thread - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - movie sound thread - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - movie sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - movie sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - movie sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - movie sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=22 name:'movie sound thread'
DEBUG hle.ThreadManForUser - movie sound thread - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - movie sound thread - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - movie sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - movie sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=22 name:'movie sound thread'
DEBUG hle.ThreadManForUser - movie sound thread - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - movie sound thread - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - movie sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - movie sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - movie sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - movie sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=22 name:'movie sound thread'
DEBUG hle.ThreadManForUser - movie sound thread - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - movie sound thread - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - movie sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - movie sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=22 name:'movie sound thread'
DEBUG hle.ThreadManForUser - movie sound thread - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - movie sound thread - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - movie sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - movie sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - movie sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - movie sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=22 name:'movie sound thread'
DEBUG hle.ThreadManForUser - movie sound thread - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - movie sound thread - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - movie sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - movie sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - movie sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - movie sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=22 name:'movie sound thread'
DEBUG hle.ThreadManForUser - movie sound thread - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - movie sound thread - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - movie sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - movie sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelWaitThreadEnd redirecting to hleKernelWaitThreadEnd(callbacks=false)
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitThreadEnd SceUID=0x22, callbacks=false
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=0 forever:true thread:'user_main' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'movie sound thread'
DEBUG hle.ThreadManForUser - movie sound thread - sceKernelExitThread SceUID=22 name:'movie sound thread' exitStatus:0x0
DEBUG hle.ThreadManForUser - movie sound thread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - movie sound thread - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelDeleteThread SceUID=22 name:'movie sound thread'
DEBUG hle.ThreadManForUser - user_main - really deleting thread:'movie sound thread'
DEBUG hle.ThreadManForUser - user_main - thread:'movie sound thread' freeing stack 0x09FF0000
DEBUG hle.SysMemUserForUser - user_main - free SysMemInfo[addr=0x09FF0000-0x09FF8000, uid=23, partition=2, name='ThreadMan-Stack-0x22-movie sound thread', type=PSP_SMEM_High, size=0x8000 (allocated=0x8000)]
DEBUG hle.ThreadManForUser - user_main - sceKernelWaitThreadEnd redirecting to hleKernelWaitThreadEnd(callbacks=false)
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitThreadEnd SceUID=0x24, callbacks=false
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=0 forever:true thread:'user_main' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - user_main - free buffer 26
DEBUG hle.sceAudio - user_main - free buffer 24
DEBUG hle.sceAudio - user_main - free buffer 20
DEBUG hle.sceAudio - user_main - free buffer 21
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=477, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=477 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=579, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=579 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=200 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=581, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=581 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=579, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=579 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=556, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=556 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=587 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=584, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=584 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=583, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=583 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=581, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=581 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=583, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=583 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=582, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=582 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=580, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=580 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=576, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=576 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=586, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=586 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=582, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=582 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=584, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=584 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=585, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=585 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=588 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=585, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=585 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=577, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=577 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=588 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=566, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=566 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=584, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=584 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=573, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=573 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=584, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=584 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=585, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=585 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=538, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=538 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=578, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=578 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=583, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=583 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=569, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=569 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=568, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=568 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=566, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=566 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=576, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=576 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=576, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=576 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=588 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=200 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=585, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=585 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=563, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=563 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=582, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=582 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=585, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=585 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=579, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=579 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=586, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=586 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=585, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=585 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=588 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=574, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=574 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=574, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=574 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=575, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=575 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=588 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=584, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=584 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=579, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=579 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=490, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=490 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=587 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=581, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=581 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=579, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=579 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=276, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=276 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=586, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=586 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=588 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=576, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=576 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=586, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=586 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=573, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=573 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=573, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=573 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=556, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=556 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=586, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=586 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=575, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=575 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=586, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=586 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=380, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=380 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=566, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=566 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=588 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=567, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=567 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=568, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=568 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=584, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=584 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=576, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=576 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=587 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=588 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=585, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=585 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=482, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=482 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=509, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=509 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=566, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=566 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=566, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=566 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=587 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=571, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=571 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=587 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=585, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=585 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=582, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=582 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=571, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=571 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=553, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=553 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=566, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=566 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=576, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=576 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=581, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=581 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=556, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=556 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=579, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=579 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=588 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=576, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=576 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=584, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=584 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=582, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=582 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=571, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=571 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=579, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=579 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=586, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=586 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=586, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=586 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=550, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=550 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=578, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=578 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=585, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=585 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=584, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=584 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=572, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=572 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=587 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=578, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=578 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=576, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=576 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=579, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=579 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=512, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=566, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=566 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=581, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=581 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=579, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=579 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=288, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=288 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=580, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=580 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=579, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=579 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=574, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=574 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=585, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=585 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=579, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=579 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=585, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=585 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=585, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=585 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=553, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=553 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=588 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=564, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=564 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=586, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=586 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=588 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=554, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=554 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=585, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=585 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=561, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=561 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=588 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=572, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=572 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=573, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=573 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=587 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=585, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=585 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=575, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=575 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=578, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=578 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=582, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=582 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=581, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=581 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=599, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=599 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=579, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=579 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=599, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=599 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=506, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=506 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=599, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=599 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=585, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=585 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=596, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=595, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=599, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=599 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=576, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=576 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=599, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=599 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceAudio - sound thread - free buffer 11
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - sound thread - free buffer 22
DEBUG hle.sceAudio - sound thread - free buffer 12
DEBUG hle.sceAudio - sound thread - free buffer 27
DEBUG hle.sceAudio - sound thread - free buffer 24
DEBUG hle.sceAudio - sound thread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.ThreadManForUser - sound thread - -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 25
DEBUG hle.sceAudio - sound thread - free buffer 13
DEBUG hle.sceAudio - sound thread - free buffer 18
DEBUG hle.sceAudio - sound thread - free buffer 15
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 19
DEBUG hle.sceAudio - sound thread - free buffer 21
DEBUG hle.sceAudio - sound thread - free buffer 23
DEBUG hle.sceAudio - sound thread - free buffer 14
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - free buffer 26
DEBUG hle.sceAudio - sound thread - free buffer 17
DEBUG hle.sceAudio - sound thread - free buffer 20
DEBUG hle.sceAudio - sound thread - free buffer 16
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90500
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=597, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - sound thread - ---------------------------------------- SceUID=17 name:'sound thread'
DEBUG hle.sceAudio - sound thread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceAudio - sound thread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)
DEBUG hle.sceAudio - sound thread - alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
DEBUG hle.sceSasCore - sound thread - __sceSasCore 0x08AC1780, out=0x08A90100
DEBUG hle.ThreadManForUser - sound thread - hleKernelDelayThread micros=598, callbacks=false
DEBUG hle.ThreadManForUser - sound thread - -------------------- hleKernelThreadWait micros=598 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - sound thread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - GUI - really deleting thread:'idle0'
DEBUG hle.ThreadManForUser - GUI - thread:'idle0' freeing stack 0x08800000
DEBUG hle.ThreadManForUser - GUI - really deleting thread:'movie video thread'
DEBUG hle.ThreadManForUser - GUI - thread:'movie video thread' freeing stack 0x09FE8000
DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09FE8000-0x09FF0000, uid=25, partition=2, name='ThreadMan-Stack-0x24-movie video thread', type=PSP_SMEM_High, size=0x8000 (allocated=0x8000)]
DEBUG hle.ThreadManForUser - GUI - really deleting thread:'sound thread'
DEBUG hle.ThreadManForUser - GUI - thread:'sound thread' freeing stack 0x09FF8000
DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09FF8000-0x0A000000, uid=18, partition=2, name='ThreadMan-Stack-0x17-sound thread', type=PSP_SMEM_High, size=0x8000 (allocated=0x8000)]
DEBUG hle.ThreadManForUser - GUI - really deleting thread:'idle1'
DEBUG hle.ThreadManForUser - GUI - thread:'idle1' freeing stack 0x08802000
DEBUG hle.ThreadManForUser - GUI - really deleting thread:'user_main'
DEBUG hle.ThreadManForUser - GUI - thread:'user_main' freeing stack 0x09FB0000
DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09FB0000-0x09FC0000, uid=c, partition=2, name='ThreadMan-Stack-0xb-user_main', type=PSP_SMEM_High, size=0x10000 (allocated=0x10000)]
 INFO hle.ThreadManForUser - GUI - ----------------------------- ThreadMan exit -----------------------------
DEBUG hle.sceCtrl - idle1 - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - idle1 - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - idle1 - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - idle0 - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - idle0 - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - idle0 - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - idle0 - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - idle0 - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - idle0 - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - sound thread - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - sound thread - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - sound thread - End of Interrupt
DEBUG hle.sceCtrl - idle0 - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - idle0 - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - idle0 - End of Interrupt
